Just a headsup and invite to all, that 161sqn will be testing the in's and out's of a new style of Co-op, King of the Hill, type of fun night that might become a regular thing in the future.
OPEN to ALL... AEF members and/or GUESTS with FC2 or DCS: Black Shark....ALL WELCOME!
WHEN: Tuesday 17/8/10
RALLY TIME: 7.30pm in Ventrilo
START TIME: 8pm aprx. (but can join in anytime)
SERVER P/WORD: Acquire in AEF Ventrilo VOIP
AEF VENTRILO: 202.60.65.76 - Port: 4278 - Flight Sims/DCS<><><><><><><><><><><><><><><><><><><><><>
CAPTURING MAYKOPA Dynamic Red v Blue Multiplayer Mission<><><><><><><><><><><><><><><><><><><><><>
BRIEFING & GOAL:(Extracted from "Grimes of 3sqn" release notes & briefs)Capturing Maykop is a dynamic team vs team objective based mission. The goal of the mission is to secure and hold Maykop Airbase. The mission has nearly 1000 triggers that govern all aspects of the mission.
To capture the airbase is a relatively simple task, it is by no means easy. A team must enter a 35 km radius around the base and prevent all enemies from entering this area. Once you control the airspace a convoy will move in an make Maykop available as a FARP for your team. Transports with additional reinforcements will airdrop air defenses to the base. These defenses start off small and gradually become more advanced.
It functions like a King of the Hill scenario commonly found in other games. The first team to enter the airspace starts to capture it. The more friendlies in the airspace the faster it captures. It takes anywhere from 1 to 15 minutes to capture the airspace. If you leave the airspace after you start capturing it, the capture percentage will decrease until it reaches 0%. You may re-enter it at any point as long as your team is capturing it and its above 0%. It moves up or down in 5% increments.
The enemy team can block the progress by entering the airspace. If the enemy enter a empty airspace that is decreasing, the rate of decrease will double. Once it is drained to 0% it will take about 30 seconds before either team can start capturing again.
Once a team captures the airspace the focus is on protecting ground assets near Maykop. If all ground forces are destroyed in the vicinity of the base, the mission "resets" to a previous state where both teams are trying to re-secure the airspace.
To be considered "In the airspace" for base capture you must be...
Within 35km of Maykop
At an altitude of 1000m Above Sea Level
Flying a fighter aircraft.
(Ka-50, Su-25A/T, A-10 have no effect on airbase capture. They will be much needed to take care of the mudmoving.)
BLUE image brief

RED image brief

NOTE: We will be using AEF's DCS ventrilo VOIP.. not 3sqns shown in above pics, so make sure to jump on and acquaint yourselves with everyone and their selected aircraft and tasks.....we're a friendly bunch and the night is by no means as hardcore as it might sound.
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SO there yah have it.....Hope all the "JetJocks" in AEF
and Guests with FC2 turn up, (advanced pilots OR novice)
Because they will be extremely needed (dogfighting/base capturing) in co-op with the slower "mudmovers" for this new dynamic MP mission system to be a success.
PS:...Incase of not having numbers, other NEW & interesting missions will still be run/tested aswell as time to brush up with training etc. Also....Keep a tentative eye out for sundays testing/training at aprx. same time slot as things pick up.
On behalf of 161 and AEF....Many thanks goes to "GRIMES" of 3sqn for this awsome piece of work.
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