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SnR
24-06-2009, 02:03 AM
Compiled collection of the most Popular Community Islands

Discuss / Submit HERE (http://www.aef-hq.com.au/aef3/forum/viewtopic.php?f=356&t=49332)

SnR
18-09-2009, 07:14 AM
Island Panthera http://www.armaholic.com/page.php?id=7467&a=dl 124MB

Video LINK (http://www.youtube.com/watch?v=fG6g7Lx6onQ&feature=player_embedded)


Description:
"Many have dreams. IceBreakr's dreamt of an island that many ArmA 2 players could enjoy, along with his team of dedicated mil-sim gamers. He put on his yellow working helmet, rolled up his sleeves and started building and building and building, until his dream become reality. It took, time, energy and a lot of dedication but after three months he has succeeded - its here: Island Panthera v2!"

Author:
IceBreakr is coming from Slovenia, Europe and he's been a level designer for other games/simulations for more than 10 years now. Right after the release of Czech version of ArmA: Armed Assault, game soon became his passion and he formed a strong Slovenian community of mil-sim gamers supporting him in organizing and creating multiplayer coop/PvP events. Lack of islands made him switch to ArmA/ArmA 2 map making.

What is Panthera:
Name Panthera itself comes from Slovenian history of "black panther" crest and the map itself is based on the real height data of Slovenia's Northwest part in Europe - named Gorenjska Region.
"Gora" in Slovenian means mountain and Gorenjska region (represented in Panthera) certainly lives up to its name being home to most of Slovenia’s biggest mountains, including the highest of them all – Triglav (three heads) standing at an impressive 2,865 metres. The Julian Alps and the beautiful Triglav National Park are the main features of the region – offering not just outstanding scenery, but a wealth of plant and animal life and an abundance of outdoor activities. It is also home to the unforgettable lakes Bled and Bohinj. It is almost impossible to decide which one you prefer – Serene Bohinj and its majestic mountain setting or fairytale Bled with its seventeenth century church on an island overlooked by a castle perched on a rocky outcrop.

Fantasy story with the new ArmA island:
Massive climate changes rocked the entire world and heavy ocean flooding left only numerous islands. Panthera is luckly one of them, but people didn't unite in this disaster - army is able to protect only major towns, villages form their own protection squads and neighbouring countries (in order to survive) invade the last island between newly formed sea. Armor is scarce, but four airports serve as an air bridge for more equipment and weapons...

Interesting facts:
* Gorenjska region is in fact NW part of Slovenia in Europe and of course in RL it isn't an island.

* due to heavy real-life vegetation and gameplay issues author' had to resize a sector of ~40x40 klicks (kilometers) down to 10km x 10km terrain, quite enough for a small infantry operation supported by light armor and choppers. Of course jets and heavy armor can be used too but it requires a lot of skill and tactics in such harsh terrain. Large mountains and deadly valleys can be tough even for the most experienced fighters. Roads are basically only way to travel around, but dense vegetation and many chokepoints can be fatal for a single vehicle or even an armoured convoy. Therefor recommended way of travel is tabbing aka on foot.

* first plan has been to create an entire Slovenia (of course resized to ArmA), but too many details were lost on mountain ranges. Slovenia is very similiar to other European countries with vast forests and rich vegetation.

* real-life counterpart towns in the area had to be resized to small villages, couple of them listed here: Radovljica, Bled, Jesenice, Mojstrana, Kranjska Gora, Kobarid, Tolmin, Bohinjska Bela, etc. Map now features over than 60 settlements/places, of course much smaller than real life counterpart.

* texture is based on 10240x10240 composite of various satellite images and photoshopped in couple of places.

* there are four airports present:
- Lesce (real one is cessna/soaring plane capable, but in-game runway is the sake of gameplay paved and much bigger, so fighters & transport planes can use it)
- Bovec (real one, small for mainly helicopter operations or for very very daring pilots)
- Arnoldstein (fake one, Arnoldstein doesn't have one in RL, but this one has been added for better gameplay and mission makers' ideas coming to life. It supplies Tarvisio on SW.
- Smugglers (another fake one, this one stands in the desert and locals use it for smuggling operations in and out of the island), supplies the Town of Skooma.
* Almost everything exists in the real World. Desert part on the SE is created from the scratch and therefor fake - Slovenia doesn't have deserts. Reason: more diversity

* roads are based on real-life data and cover all sectors of the map.

* first try to explore the island by positioning your squad on one of the four airports and launch vehicle and air patrols from there. Don't forget to visit highest peak Triglav

Bonez
18-09-2009, 01:07 PM
That is an awesome piece of work!

Tressle
18-09-2009, 03:49 PM
Very Nice!

SnR
06-10-2009, 09:20 PM
Namalsk island

http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II%20Maps/th_namalsk.png (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II%20Maps/?action=view&current=namalsk.png)
LINK (http://forums.bistudio.com/showthread.php?p=1455859&posted=1#post1455859)


What is Namalsk?
Namalsk is fictional island, located in Bering Strait. It is island with hard conditions for life, island is covered by needle-leaved trees, with high mountains covered by perma snow blanket. On Namalsk are located lot of different objects, for example there is high transmitter Seraja in mountains, underground in object AII, big town Vorkuta and two harbors Tara and Lubjansk.

This release contains:
Namalsk island, v1.0
Data files (ns.pbo, ns2.pbo, ns_plants.pbo, ns_rocks.pbo)
Preaplha version of ns_modules addon, which contain for now ambient color change modules.
All pbos are signed with NST.bikey
MP Missions for Namalsk

Bigpond <<LINK>> (http://www.gamearena.com.au/downloads/details.php/namalsk-island-v10-mod-for-arma-2)

SnR
16-12-2009, 03:12 AM
http://www.armedassault.info/ftp/pics/islands/kesh-kibrul1s.jpghttp://www.armedassault.info/ftp/pics/islands/kesh-kibrul2s.jpg
http://www.armedassault.info/ftp/pics/islands/kesh-kibrul3s.jpghttp://www.armedassault.info/ftp/pics/islands/kesh-kibrul4s.jpg
http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II%20Maps/th_arma22009-12-1512-11-37-36.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II%20Maps/?action=view&current=arma22009-12-1512-11-37-36.jpg)http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II%20Maps/th_arma22009-12-1512-11-53-41.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II%20Maps/?action=view&current=arma22009-12-1512-11-53-41.jpg)http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II%20Maps/th_arma22009-12-1512-13-06-24.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II%20Maps/?action=view&current=arma22009-12-1512-13-06-24.jpg)http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II%20Maps/th_arma22009-12-1512-13-16-07.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II%20Maps/?action=view&current=arma22009-12-1512-13-16-07.jpg)
http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II%20Maps/th_arma22009-12-1512-08-54-25.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II%20Maps/?action=view&current=arma22009-12-1512-08-54-25.jpg)


After some months waiting, here is, at last, the Quesh-Kibrul public version.
This map has been created for Urban CQB and Desert lovers Armour fans.
Snipers will get some fun hidden behind all the rocks.
I hope you will have as much pleasure to play it as I had creating it for the community.

<LINK v2.0 > (http://www.megaupload.com/?d=X3LBIKMW)
Fantastic FPS seen 8)

-------------------------------------
Kellu Island (v 1.0)

http://www.armedassault.info/ftp/pics/islands/pickellyc02s.jpghttp://www.armedassault.info/ftp/pics/islands/pickellyc03s.jpg
http://www.armedassault.info/ftp/pics/islands/pickellyc06s.jpghttp://www.armedassault.info/ftp/pics/islands/pickellyc01s.jpg


4 new, walkable buildings (mainly two stories)
- Pralament
- Shop
- Office
- Outlook

- 145 new, smaller objects
- Parking lots
- Roadsigns/Signposts
- Advertisements
- Street Name signs
- Potato plant
- etc.

- 4 new bird species
- Five to six times bigger than Utes ( km²)
- No Airport
- Nine cities/villages

<LINK 135MB> (http://www.armedassault.info/download.php?cat=islands&id=98)

---------------------------------------
http://www.armedassault.info/ftp/pics/islands/Sbrodj1.3_1s.jpghttp://www.armedassault.info/ftp/pics/islands/Sbrodj1.3_3s.jpg
http://www.armedassault.info/ftp/pics/islands/Sbrodj1.3_4s.jpghttp://www.armedassault.info/ftp/pics/islands/Sbrodj1.3_2s.jpg


Sbrodj features:

- 2 main bases/airports [AI friendly],
- 2 disused WW2 bases for skilled pilots only ;) .
- 2 main towns Severnsk and Zuud,
- one main ruined town, Sbrodj the former capital town,
- many villages, 2 of them ruined,
- a railway network in the North-East part,
- 2 dams
- some bridges,

and 2 small islands to be used in Warefare ...

The main issues for players are the bumpy roads.
I have already spend too long hours waiting for "road smoothing" witout too much results.
The other source of concern if low FPS and even freeze -on low end PC- at Severnsk and Zuud approach due to the use of many enterable buildings.
The main issue for AI are the "rivers" even if the fording places are numerous and engeneered for AI.

<LINK 20MB> (http://www.armedassault.info/download.php?cat=islands&id=93)

SnR
16-12-2009, 03:49 AM
http://www.aristo-webdesign.nl/mountains/mountainsPreview.jpg
http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II%20Maps/th_arma22009-12-1602-39-04-62.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II%20Maps/?action=view&current=arma22009-12-1602-39-04-62.jpg)http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II%20Maps/th_arma22009-12-1611-42-49-42.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II%20Maps/?action=view&current=arma22009-12-1611-42-49-42.jpg)http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II%20Maps/th_arma22009-12-1611-45-37-89.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II%20Maps/?action=view&current=arma22009-12-1611-45-37-89.jpg)http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II%20Maps/th_arma22009-12-1611-45-45-95.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II%20Maps/?action=view&current=arma22009-12-1611-45-45-95.jpg)http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II%20Maps/th_arma22009-12-1611-47-18-93.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II%20Maps/?action=view&current=arma22009-12-1611-47-18-93.jpg)http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II%20Maps/th_arma22009-12-1611-47-34-14.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II%20Maps/?action=view&current=arma22009-12-1611-47-34-14.jpg)
http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II%20Maps/th_arma22009-12-1602-36-13-93.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II%20Maps/?action=view&current=arma22009-12-1602-36-13-93.jpg)


Here's the first Beta release of my map "Aiaktalik" project for ArmA II. The 10x10km map features a remote and barren desert terrain with plains, hills and mountains, it is inspirated and loosly based on some environments seen in Afghanistan or Arizona USA. I've created the map mainly as a sandbox/playground to be used at our Coop community, the 6th Sense. The map is mainly created for infantry battles, i've focussed on overview and cover. You will find lots and lots of cover of the massive ammounts of rocks, furthermore the terrain is lightly covered with pine-trees. At the moment there are no human created objects or features to be found on the map. Maybe in a future update i will add some trails and tracks to have the AI move around a little bit better.

The island is exclusively released, updated and maintained on the excellent Six Updater Platform (http://dev-heaven.net/wiki/six-arma-updater)by Sickboy.
Not only does it save you, and the mirrors, a lot of bandwidth, every update (http://forums.bistudio.com/showpost.php?p=1515547&postcount=2834),
also after configuring it once, fetching updates and information about the latest releases is extremely easy and very fast.

Check out the work in progress Six Updater Portal Site (http://updater.dev-heaven.net/main) for the latest update, version, size and changelog information!

1. Start Web-Client -Press 1 then enter
2. Click Configuration, and then Synchronize
3. Hover over Configuration, select Presets. -choose Edit, scroll to bottom
4. Attach @six_aiaktalik to your favorite preset, save
5. Click Main, select Install or Update, and press execute.
Documented here: http://dev-heaven.net/wiki/six-arma-updater/Web

You can also take the same road as ACE's Lazy method, with this configuration file. (ftp://dl1.6thsense.eu/six/aiaktalik/six-updater.yml)

chappy
16-12-2009, 11:46 AM
might have to d/l and check out a couple of these this weekend.
arma2 default maps are desperately short of suitable cavalry terrain...

SnR
16-12-2009, 12:00 PM
The one above is endless, No towns No Roads.
Just needs goats :)

Edit screens Added WE NEED MISSIONS

Alt_5.56
17-12-2009, 01:27 AM
Edit screens Added WE NEED MISSIONS

Hint, hint?

Swordy
17-12-2009, 11:58 AM
I can make some for the islands if people are interested in getting them - I'll try and get them up on yoma's once we have some made, that way people only have to sync with that to find what we're running :)

Tressle
19-12-2009, 01:49 AM
I wouldnt mind doing some missions on Panthera if AEF members had the island. :)

chappy
19-12-2009, 11:23 AM
after checking out most of the above, i would consider my top 3:

aiktalek - lots of a-stanish terrain, open areas for cav missions. Probably needs to some compounds and villages put in it, but even without man made items its still got all sorts of interesting areas to use tactically

chellu - not very big but a nice balance of terrain, small populated areas

quesh kibrul - small again but some nice desert/ME type of terrain with some good sized built up areas for CQB / MOUT


aiktelak is the biggest terrain addon, but its also likely the one that will see lots of development and will be updatable via sixupdater
i will make new missions on this one in near future if we intend to support it for general use

Odin
20-12-2009, 10:23 AM
Yes aiktelak is an awsome map, Was fooling around last night with it and set my self up on a hill with plenty of SMAW rounds and sandbag defences, added about 10 T90 groups with 5 supporting infantry groups and was pinned for an hour :lol: which gave me an Idea for a Hold your ground mission btw.

chappy
20-12-2009, 12:32 PM
just updated the ones available on six updater. in the case of aiaktalik, big mistake, looks like utter garbage now. with way too many rocks strewn around.

Swordy
21-12-2009, 11:18 AM
PODAGORSK RELEASED!!
http://www.armaholic.com/page.php?id=8791

http://www.armaholic.com/datas/users/4-fdf_podagorsk_news_2.jpg

Description:
This adds the FDF Podagorsk island to your ArmA 2.
http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II%20Maps/th_arma22009-12-2111-49-10-15.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II%20Maps/?action=view&current=arma22009-12-2111-49-10-15.jpg)
Features:
- New terrain to ArmA II.
- 6 cities/villages
- River.
- Lakes.
- Railroads.
- About 600000 objects.
- Custom ground textures.
- More dispersed and lower grass clutters.

SnR
21-12-2009, 12:28 PM
One of my old favs is back :D
http://www.vojak.si/photos/podagorsk.jpg

Non ACE Mission
(A version for the FDF Podagorsk -island)
co 21 weygand (http://derfel.org/arma2/missions/kyllikki/co%2021%20weygand.rar) by Shuko
Highly customizable defense mission

Odin
21-12-2009, 05:38 PM
Nice 8) Downloading Podagorsk and mission now, I am KEEN for this :D

SnR
24-12-2009, 01:04 PM
One of my old favs is back :D


Non ACE Mission
(A version for the FDF Podagorsk -island)
co 21 weygand (http://derfel.org/arma2/missions/kyllikki/co%2021%20weygand.rar) by Shuko
Highly customizable defense mission



@24 ACE Attack is now up on server for Podagorsk action !!!!!!!

SnR
01-01-2010, 03:17 AM
DOWNLOAD - Isla Duala (v 0.99) - [206 MB] (http://www.armedassault.info/download.php?cat=islands&id=101)
Added to server and Six updater
http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II/th_arma22010-01-0101-50-30-87.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II/?action=view&current=arma22010-01-0101-50-30-87.jpg)http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II/th_arma22010-01-0101-50-54-03.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II/?action=view&current=arma22010-01-0101-50-54-03.jpg)
http://www.armedassault.info/ftp/pics/islands/isladuala_v08_2101s.jpghttp://www.armedassault.info/ftp/pics/islands/isladuala_v08_2102s.jpghttp://www.armedassault.info/ftp/pics/islands/isladuala_v08_2103s.jpg
STORY & FEATURES
Duala is a fictional ~56km2 (10x10km map) big island, divided into two waring countries: Afrene on South and Molatia on North. River divides the two countries with a buffer-zone in between, monitored by international peacekeepers.

Vegetation
African vegetation can be seen everywhere: towns, savannah, desert and jungle. Duala is pretty dry land, but some areas near water feature lush forests. Savannah covers most of the land, while sand and mud is around river beds and beaches. There are no large hills, rare feature rock formations. Guys travelling savannah will find shelter from the sun under acacia trees. Some water rich areas feature thick undergrowth with large datepalm trees and other palms and bushes.

Military installations
Biggest strategic importance in both countries have airports. There are two major ones used for military and also civilian traffic. Two more are dirt runways (NW Molatia and SE Afrene) and used mainly by small planes. There's a word that drugs and weapons are shipped in and out of the country this way.

Border & Buffer zone
Afrene didn't build fence wall, but Molatia constructed it all along the border marking their territory they gained in 10-year war. After peace treaty Afrene and Molatia build couple of outposts along the border. There's no confirmation on mine fields, but in decade long war a lot of them were placed and later removed by international mine clearing teams. Afrene built a wall around a border town on East in order to stop Molatian terrorists travelling around. Both sides also have powerful air radars covering most valleys. Afrene set up a heliport near border to stop smuggling operations. Molatia uses helicopters stationed far North in safe cover of thick jungle. There is a rumor that jungle outposts also house Russian instructors training local troops, but there is no official word on that.

Settlements and towns
Both Afrene and Molatia have capitol towns: Kinsella and Balabango. Slums can be found in both, majority of people living on Duala are very poor. Smaller towns feature markets, industrial compounds, rent houses, offices, etc. All towns and villages are marked on map.

Sightseeing tips
We don't want to give out info, because we want you to explore! Rent a car from airports or travel in old An-2 to see all the places and pick out favourite spots! There is a nice lake in central Molatia and almost all seaside towns rent out villas. Special adventure is going into jungle on SE part of island where old villages are located. Be extra careful on roads: many of them are in terrible condition and accident can be just around the corner! Its a pretty bad thing when you smash up your vehicle and there is a big desert between you and a nearest town. Therefor military uses mostly UH1 and Mi-17 transport choppers. Foot patrols are only way in jungle, but car convoys can be great in vast savannah. Be sure to keep eye on gas meter since travelling around whole island can empty it up pretty fast. But don't worry, gas stations can be found near all big towns.

Mission possibilities
Hopefully players of OFP Tonal will switch to Arma 2 to enjoy our new African themed island. It allows mission makers to perform a huge variety of scenarios on it.
Hopefully someone will make use of a new Arma2 patch 1.05 mode Diplomacy to make a war between two countries and maybe even throw in a third rebel side.

I had to check it out
http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II/th_arma22010-01-0101-53-00-25.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II/?action=view&current=arma22010-01-0101-53-00-25.jpg)http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II/th_arma22010-01-0101-53-39-63.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II/?action=view&current=arma22010-01-0101-53-39-63.jpg)http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II/th_arma22010-01-0102-00-23-03.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II/?action=view&current=arma22010-01-0102-00-23-03.jpg)http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II/th_arma22010-01-0102-00-38-25.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II/?action=view&current=arma22010-01-0102-00-38-25.jpg)http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II/th_arma22010-01-0102-02-31-03.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II/?action=view&current=arma22010-01-0102-02-31-03.jpg)http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II/th_arma22010-01-0102-05-27-80.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II/?action=view&current=arma22010-01-0102-05-27-80.jpg)
http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II/th_arma22010-01-0102-05-42-88.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II/?action=view&current=arma22010-01-0102-05-42-88.jpg)http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II/th_arma22010-01-0102-05-55-76.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II/?action=view&current=arma22010-01-0102-05-55-76.jpg)http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II/th_arma22010-01-0102-06-16-87.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II/?action=view&current=arma22010-01-0102-06-16-87.jpg)http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II/th_arma22010-01-0102-07-13-70.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II/?action=view&current=arma22010-01-0102-07-13-70.jpg)http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II/th_arma22010-01-0102-08-05-51.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II/?action=view&current=arma22010-01-0102-08-05-51.jpg)http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II/th_arma22010-01-0102-10-24-39.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II/?action=view&current=arma22010-01-0102-10-24-39.jpg)
http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II/th_arma22010-01-0102-11-10-95.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II/?action=view&current=arma22010-01-0102-11-10-95.jpg)http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II/th_arma22010-01-0102-12-26-61.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II/?action=view&current=arma22010-01-0102-12-26-61.jpg)http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II/th_arma22010-01-0102-13-22-81.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II/?action=view&current=arma22010-01-0102-13-22-81.jpg)http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II/th_arma22010-01-0102-15-34-59.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II/?action=view&current=arma22010-01-0102-15-34-59.jpg)http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II/th_arma22010-01-0102-16-30-52.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II/?action=view&current=arma22010-01-0102-16-30-52.jpg)

SnR
09-01-2010, 01:12 AM
Quick progress report:
v0.991
- ibr_rn.pbo is no longer required (dependency removed)
- different ground types now sound differently and bullet hits also sound diferrently
- added a dirtroad from central bridge to Djolan, for Afrenian border patrol purposes
- added new config for 12 major towns to make map compatible with Warfare and spawn modules
- added houses that spawn ALICE module civilians
- got rid of the missing black.pac file error
- added street lamps in major towns
- removed bargates from border, mission makers can make their own now
- added a dirt road on W isle leading to ruins
- runways and roads are now drawn to satellite map so they are visible on very high distances

Mission makers are you ready !!! Final release pending

Odin
09-01-2010, 09:17 AM
I have been haveing a blast on the Isla Duala map, even got the Molation Army (http://www.armaholic.com/page.php?id=9012). Having massive defense missions playing as SASR fighting the Molations in the african savanah looks great from a in game camera :). Yhis might be a good one for that CAV mission aswell Chappy 8)

Swordy
09-01-2010, 12:06 PM
Once version 1 is out I'll be getting stuck into it :)

SnR
15-01-2010, 06:33 PM
DOWNLOAD - Isla Duala (v 1 - [150 MB] (http://www.armaholic.com/page.php?id=9150&a=dl)
Added to server and Six updater
http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II/th_arma22010-01-0101-50-30-87.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II/?action=view&current=arma22010-01-0101-50-30-87.jpg)http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II/th_arma22010-01-0101-50-54-03.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II/?action=view&current=arma22010-01-0101-50-54-03.jpg)
http://www.armedassault.info/ftp/pics/islands/isladuala_v08_2101s.jpghttp://www.armedassault.info/ftp/pics/islands/isladuala_v08_2102s.jpghttp://www.armedassault.info/ftp/pics/islands/isladuala_v08_2103s.jpg
STORY & FEATURES
Duala is a fictional ~56km2 (10x10km map) big island, divided into two waring countries: Afrene on South and Molatia on North. River divides the two countries with a buffer-zone in between, monitored by international peacekeepers.

Vegetation
African vegetation can be seen everywhere: towns, savannah, desert and jungle. Duala is pretty dry land, but some areas near water feature lush forests. Savannah covers most of the land, while sand and mud is around river beds and beaches. There are no large hills, rare feature rock formations. Guys travelling savannah will find shelter from the sun under acacia trees. Some water rich areas feature thick undergrowth with large datepalm trees and other palms and bushes.

Military installations
Biggest strategic importance in both countries have airports. There are two major ones used for military and also civilian traffic. Two more are dirt runways (NW Molatia and SE Afrene) and used mainly by small planes. There's a word that drugs and weapons are shipped in and out of the country this way.

Border & Buffer zone
Afrene didn't build fence wall, but Molatia constructed it all along the border marking their territory they gained in 10-year war. After peace treaty Afrene and Molatia build couple of outposts along the border. There's no confirmation on mine fields, but in decade long war a lot of them were placed and later removed by international mine clearing teams. Afrene built a wall around a border town on East in order to stop Molatian terrorists travelling around. Both sides also have powerful air radars covering most valleys. Afrene set up a heliport near border to stop smuggling operations. Molatia uses helicopters stationed far North in safe cover of thick jungle. There is a rumor that jungle outposts also house Russian instructors training local troops, but there is no official word on that.

Settlements and towns
Both Afrene and Molatia have capitol towns: Kinsella and Balabango. Slums can be found in both, majority of people living on Duala are very poor. Smaller towns feature markets, industrial compounds, rent houses, offices, etc. All towns and villages are marked on map.

Sightseeing tips
We don't want to give out info, because we want you to explore! Rent a car from airports or travel in old An-2 to see all the places and pick out favourite spots! There is a nice lake in central Molatia and almost all seaside towns rent out villas. Special adventure is going into jungle on SE part of island where old villages are located. Be extra careful on roads: many of them are in terrible condition and accident can be just around the corner! Its a pretty bad thing when you smash up your vehicle and there is a big desert between you and a nearest town. Therefor military uses mostly UH1 and Mi-17 transport choppers. Foot patrols are only way in jungle, but car convoys can be great in vast savannah. Be sure to keep eye on gas meter since travelling around whole island can empty it up pretty fast. But don't worry, gas stations can be found near all big towns.

Mission possibilities
Hopefully players of OFP Tonal will switch to Arma 2 to enjoy our new African themed island. It allows mission makers to perform a huge variety of scenarios on it.
Hopefully someone will make use of a new Arma2 patch 1.05 mode Diplomacy to make a war between two countries and maybe even throw in a third rebel side.

I had to check it out
http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II/th_arma22010-01-0101-53-00-25.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II/?action=view&current=arma22010-01-0101-53-00-25.jpg)http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II/th_arma22010-01-0101-53-39-63.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II/?action=view&current=arma22010-01-0101-53-39-63.jpg)http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II/th_arma22010-01-0102-00-23-03.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II/?action=view&current=arma22010-01-0102-00-23-03.jpg)http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II/th_arma22010-01-0102-00-38-25.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II/?action=view&current=arma22010-01-0102-00-38-25.jpg)http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II/th_arma22010-01-0102-02-31-03.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II/?action=view&current=arma22010-01-0102-02-31-03.jpg)http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II/th_arma22010-01-0102-05-27-80.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II/?action=view&current=arma22010-01-0102-05-27-80.jpg)
http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II/th_arma22010-01-0102-05-42-88.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II/?action=view&current=arma22010-01-0102-05-42-88.jpg)http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II/th_arma22010-01-0102-05-55-76.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II/?action=view&current=arma22010-01-0102-05-55-76.jpg)http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II/th_arma22010-01-0102-06-16-87.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II/?action=view&current=arma22010-01-0102-06-16-87.jpg)http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II/th_arma22010-01-0102-07-13-70.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II/?action=view&current=arma22010-01-0102-07-13-70.jpg)http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II/th_arma22010-01-0102-08-05-51.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II/?action=view&current=arma22010-01-0102-08-05-51.jpg)http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II/th_arma22010-01-0102-10-24-39.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II/?action=view&current=arma22010-01-0102-10-24-39.jpg)
http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II/th_arma22010-01-0102-11-10-95.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II/?action=view&current=arma22010-01-0102-11-10-95.jpg)http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II/th_arma22010-01-0102-12-26-61.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II/?action=view&current=arma22010-01-0102-12-26-61.jpg)http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II/th_arma22010-01-0102-13-22-81.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II/?action=view&current=arma22010-01-0102-13-22-81.jpg)http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II/th_arma22010-01-0102-15-34-59.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II/?action=view&current=arma22010-01-0102-15-34-59.jpg)http://i150.photobucket.com/albums/s96/SnRaCe/Arma%20II/th_arma22010-01-0102-16-30-52.jpg (http://s150.photobucket.com/albums/s96/SnRaCe/Arma%20II/?action=view&current=arma22010-01-0102-16-30-52.jpg)

http://www.armedassault.info/ftp/pics/news/pics1/isladuala10n01s.jpg
Changelog:
v1.0
- ibr_rn.pbo is no longer required (dependency removed)
- added SBP Camp Noobia training facility with: jogging course, obstacle course, driving school, shooting range (250-400m), bomb practice area, tactics range with house (to train flanking and overbounding), guard house on top of hill with great overview of the base and ambush alley (long road with fake settlement at the end). Hopefully A2 squad C/Os will find it useful
- added houses that spawn ALICE module civilians, modules should be working like on Chernarus now
- different ground types now sound differently and bullet hits also sound diferrently
- added a dirtroad from central bridge to Djolan, for Afrenian border patrol purposes
- added new config for 12 major towns to make map compatible with Warfare and spawn modules
- got rid of the missing black.pac file error
- improved Afrene Airport with added fence, new administration building and parking lot
- added street lamps in all major towns
- removed bargates from border, mission makers can make their own now
- added a dirt road on W isle leading to ruins
- runways and roads drawn to satellite map
- added intro (tnx W0lle!) to main menu when Isla Duala is active
- added couple of town road signs at major crossroads to help players that get lost
- river crossings without bridges now have high-tide warning signs
- all four airports feature ILS and AI can use them (hopefully, 2 of them are pretty small!)
- fix: AI with C130 can now take off from Afrenian airport without crashing
- fixed bunch rpt errors in ibr_dtowns and ibr_plants (can be used for Island Panthera too!)
- added more savannah vegetation to the dull north areas, cut down couple of trees from roads

DOWNLOAD - Isla Duala (v 1 - [150 MB] (http://www.gamearena.com.au/downloads/details.php/isla-duala-v10-map-for-arma-2)

Odin
15-01-2010, 08:06 PM
Nice, what we going to call Wombat on Isla Duala Swordsman? maybe Meercat :D. Seriously a mission like that would be fun on this island around Kimbaka and the larenga area.

Delta 51
15-01-2010, 08:16 PM
The one above is endless, No towns No Roads.
Just needs goats :)

Edit screens Added WE NEED MISSIONS


Yeah im currently working on pulling some of the afghan village objects out and making small hamlets to place in the mission, make it our little razani wanna be

SnR
28-01-2010, 09:16 PM
Get ready for v1.1 Duala


ok, couple of tease-shots before the release, I hope you'll have time to visit nearby island of Hazene (Rep. Molatia) in Duala v1.1

http://www.vojak.si/duala/isladuala11a.jpg
http://www.vojak.si/duala/isladuala11b.jpg
http://www.vojak.si/duala/isladuala11c.jpg
http://www.vojak.si/duala/isladuala11d.jpg

SnR
30-01-2010, 05:24 PM
He's brought out 1.2 LINK 150MB (http://www.armaholic.com/page.php?id=9150&a=dl)


v1.2
- added oil-rich island of Hazena and small isle of Caspal (NW sector)
- added new house textures based on RL African infrastructure
- added grass cutter object to in-game editor
- added Embassy complex to Kinsella (SW part of town)
- added MikeBart's hemp plant
- moved posed guard towers to ibr_dtowns to ensure compatibility with Panthera 2.31
- fixed all bridge heights
- fixed water height
- improved sun lightning quality
- fixed small hut & guard hut heights on main Afrene checkpoint (by the bridge)
- fixed config error "Ruins" that appeared in Editor
- removed several street lamps to cut down electricity costs
- retrieved stolen papi light from the jungle (tnx Nazul)
- fixed tower height in Camp Noobia
- removed 9 tents with invisible wall (BIS warfare HQ object) and bugged fuel camo-tents
- removed pink coloured spots on ground near ruined bridge

Kieran
01-02-2010, 07:58 PM
Is there anything special needed to be done with installation?

(I've never used custom maps much)

SnR
02-02-2010, 12:02 AM
Six updator, Yomas will sort it out for you, from a LINK same as any @folder

Kieran
02-02-2010, 04:10 PM
cools. yea i thought it might just be the usual @ addon folder, wasnt sure, thx for confirming.

do we have a Dl with -all- the islands somewhere? or is everyone just compiling there own little island folders?

Swordy
02-02-2010, 07:50 PM
Yomas has all the islands you need and will place them in your directory with premade folders + keep them up to date.

Kieran
03-02-2010, 10:58 AM
nice, ta.

chappy
05-02-2010, 04:03 PM
Just tried 'celle'
Is a 1:5 ratio terrain map of the northern lowlands in Germany, one of the potential movement corridors for a Russian invasion during the cold war (fulda gap being the theoretical most likely )
It's comparatively flat when you look at every other map available, and i suspect that is largely the result of using less compression of the terrain, which over-exaggerates features in general. I would like to see this one on yomas, it has excellent potential for some proper AFV type scenarios, and still plenty of built up areas and forested areas for dismounted scenarios or combinations of both.

SnR
06-02-2010, 04:35 AM
God dam it 167 MB
Will add both some time soon
Isla Duala

v1.3
- finished construction of island Vixena on SW, featuring towns, fishing villages, farms, prison and a port. Since good stuff is reserved for VBS2 users I tried to get inspiration from its screenshots. Hopefully Vixena became something you will want to visit often. Just keep away from Ramon's property, Plantation on SW... even local army won't go there.
- brand new satellite image with improved textures, improved normals for ground textures
- added two new wall types with new textures
- Afrene invested a lot of money into an upgrade of Tasmera Jungle airport infrastructure
- Kinsella finally got its ferry port completed
- fixed bug with pbo & sign file, signed dedicated servers should work now
- other small bugfixes

SnR
12-03-2010, 01:21 PM
Home grown MAP made by an Aussie looks very nice


Description:
Razoreniya is a small, fictional island located between Madagascar and the African mainland, settled by the Soviet Union but now torn apart by war and rebellion. Enjoy your stay in Razoreniya :)

http://www.armaholic.com/datas/thumbs/8582-logosmalla.jpg
http://www.armaholic.com/datas/thumbs/8582-razoreniya1.jpghttp://www.armaholic.com/datas/thumbs/8582-razoreniya2.jpghttp://www.armaholic.com/datas/thumbs/8582-razoreniya3.jpg

2CAV Link<< (http://gs01.games.gs.plat.net.au/~arma/islands/)
* Requires BRG African Plants: http://armaholic.com/page.php?id=8523

Swordy
12-03-2010, 02:31 PM
Not a fan of it - its a cool "concept" map and it looks very nice, but I don't see anything big coming out of it 'big-mission' wise.

Hatsune Miku
11-04-2010, 05:15 AM
Figured a winter map would be a nice change of scenery.
Currently on the Members server and AddonSync.
Forum topic : http://forums.bistudio.com/showthread.php?t=96560

http://koti.mbnet.fi/a3tech/ARMA2/kuvat/promo/pic7.jpg
http://koti.mbnet.fi/a3tech/ARMA2/kuvat/promo/pic2.jpg


THIRSK

Winter War ended exactly 70 years ago on this day, 13.3. with the signing of the Moscow Peace Treaty.

With the peace treaty, Finland was forced to cede a tenth of its pre-war territories, including cities like Vyborg, Sortavala and Käkisalmi.
Additionally, Hanko had to be rented to the Soviet Union as a naval base for 30 years.
430 000 Karelians lost their homes.

Thirsk is a story from the borders of Finland and the deceased Soviet Union.
If you close your eyes and listen carefully, you can still hear the distant grumble of artillery salvos and infantry shouting "Hurraa!"
The area has been under Finland's and Soviet's control, which can be seen from the ruined communist villages and statues.

It is time to recall the memories of Thirsk and take up arms for one last time!

---

Location: Northern Finland (Fictional)
Size: 5120m x 5120m
Performance: Good
Villages: 2
Military bases: 4
Airports: 2
Islands: 5
Note: Thirsk Includes two islands!

SnR
29-04-2010, 03:44 AM
I was just about to delete Arma II from my HD 8) WIP Villa Afgana 10x10 km (http://www.youtube.com/watch?v=zg5ST5vZVVU)
http://i41.tinypic.com/20tfhv6.jpg

floydii
29-04-2010, 06:11 PM
mmm, Afghan village redux.

Getting flashbacks of Me, Williepete, an M240 with 300rnds and a WHOLE lot of Taliban coming around the corner in some sh*tty dust blown compound.

Awesome. 8)

SnR
30-04-2010, 01:38 PM
Changes in version 1.6 :
* Units:
- added African Civilians (compatible with Alice module)
- added OPFOR armed rebels (they call themselves MOlatian Fan Organization - MOFOs)
- added OPFOR angry protestors armed with stones and smoke bomb
- in-game editor groups for rebels and civilians
- both armies included in the pack now (Afrenian v1.0 + new Molatian v1.2)
* Map:
- improved ground/terrain graphics and ground clutter
- clutter fix & compatibility with Panthera 2.6 or higher
- improved savannah vegetation
- updated Berghoff's brg_africa.pbo with latest vegetation model fixes
- added latest ibr_plants.pbo compatible with Panthera 2.6 (they share the same file)
- added St. Trisha resort and a new army base
* Weapons:
- updated stones from harmless to deadly, they can kill or injure a target now
* Vehicles:
- added T-55 main battle tank for Molatian Army
* Issues:
- if you jump out from T-55 Commander position you'll get damaged. Solution: switch to loader and then get out.

LINK (http://www.armaholic.com/page.php?id=9150)
Will be processed through Six and Yomas server side

Swordy
30-04-2010, 02:40 PM
The current (not the new version) map Duala has the following PBO's, could we make sure our Yoma's version remains with this PBO setup so we dont have to download the other rubbish?

molatian__army
isladuala
ibr_plants
ibr_dtowns
brg_africa
afrenian__cars
afrenian__army

Hatsune Miku
30-04-2010, 06:59 PM
* Weapons:
- updated stones from harmless to deadly, they can kill or injure a target now


A portable mountain in your pocket? Perfect!

SnR
01-05-2010, 03:27 AM
Very handy as i always forget my silenced pistol.

Kynetic
01-05-2010, 11:33 AM
Noticing a distinct trend in established mods these days, randomly adding insane amounts of what is ultimately useless crap and essentially forcing the end user to get it, if they want to continue playing with other people.

Delta 51
01-05-2010, 12:15 PM
Fix: Don't add pointless crap to mission, host singular file externally

Wolffy.au
01-05-2010, 12:25 PM
Maybe I misunderstanding the issue here, but I actually love the fact that the Afrenian Army, Motation Army, Afrenian Cars, etc - all come with Isla Duala. As a mission maker, I like to see something different to the regular Russian/Insurgent enemies AND knowing it all comes in a single package makes it easier when people ask "What do I need to play?".

Unfortunately, they are only bundled together in Six Updater, so the problem is far from resolved for the majoriy of players wanting to connect.

If I need to list 5 different addons to play a single mission, I think thats pretty painful but each to their own I guess.

Kynetic
01-05-2010, 05:08 PM
Maybe I misunderstanding the issue here, but I actually love the fact that the Afrenian Army, Motation Army, Afrenian Cars, etc - all come with Isla Duala. As a mission maker, I like to see something different to the regular Russian/Insurgent enemies AND knowing it all comes in a single package makes it easier when people ask "What do I need to play?".

Unfortunately, they are only bundled together in Six Updater, so the problem is far from resolved for the majoriy of players wanting to connect.

If I need to list 5 different addons to play a single mission, I think thats pretty painful but each to their own I guess.


Even on Armaholic it's bundled together. You cannot download Duala without downloading their units and weapon changes. I understand what you're saying regarding "one mod for one mission", but if, for example, the mission uses the turkey baster from ArmA2 Master-Chef mod, and thats the only mod it uses, you have to download the island, units, sounds AND the weapons packs because they're all bundled together. Or you only need to update the weapons .pbo because they made a new rolling pin. You have to download everything again. It may be painful to download a unit pack and an island seperately, but if I only want to do something to the island, or only do something to the units, I'd rather the suffering imposed by updating one small file rather than redownloading everything again.

Wolffy.au
01-05-2010, 05:56 PM
But doesn't the whole Six-Updated/Yomas get around this issue?

Kynetic
01-05-2010, 06:45 PM
Yoma's won't. It doesn't identify that only a single file has changed and as such should only send a single file, it sees the whole set as needing to be sent out again (But you can select to download the island only though, I think). Sixupdater, I'm not sure, but you can't just select the island off six either, you have to get the whole lot, and then it will update individually. Also, being forced to use YOMAs or SIX doesn't change the fact that SIX will force you to get the crap, if you have duala ticked, and YOMAs is on a server by server basis, and doesn't really affect the masses. We're pretty lucky to have the option, but it still takes up a buttload of bandwidth. Packaging units separately would've been a kinder option to those of us with monthly quota. Screw you Australia, and your crappy internet service!

We should really move this into general/private forums, any way to break this part of the thread off and move it to somewhere more suitable for discussion? The islands thread is getting cluttered :D

SnR
21-06-2010, 01:18 PM
Isla Duala


v1.7 is kinda done, but we're still doing final tests internally. It will be available later this day.

Changelog:
- upgraded and optimized ground clutter for jungle and also savannah
- removed two bridges and replaced with crossings compatible with AI but can also be "jumped" across by boats
- moved hangar at Molatian Intl Airport near taxiway so larger planes can now navigate it
- fixed misplaced fuel bunker sandbags in NW Bolabongo
- various terrain fixes
- updated T55 config (tnx 2 Dimitri Harkov)
- updated Afrenian & Molatian soldier classes (tnx 2 eggbeast)
- Molatia opened up new Mangomak island for tourists (NorthEast)

SnR
18-09-2010, 02:30 AM
WIP http://icebreakr.com/islands/index.php?island=lingor&show=

http://www.icebreakr.com/islands/photos/lingor_calamar.jpg

Wolffy.au
18-09-2010, 01:23 PM
That looks very nice! What ever happened to Razorenya?

goldilocks7
18-09-2010, 05:21 PM
That looks very nice! What ever happened to Razorenya?

noone uses is my guess with the release of OA everyone is waiting for OC to come flooding in

SnR
14-11-2010, 04:25 PM
WIP http://icebreakr.com/islands/index.php?island=lingor&show=

http://www.icebreakr.com/islands/photos/lingor_calamar.jpg

For those who mentioned that the desert is wearing thin, but have the want for greenery that hopefully wont kill there PC.
I believe this could be what your looking for, out soon
http://www.icebreakr.com/islands/photos/lingor_maruko2.jpg
http://icebreakr.com/islands/img/lingor.jpg

goldilocks7
14-11-2010, 06:57 PM
seems worthwhile, ill definitely be trying out lingor

SnR
23-11-2010, 07:21 PM
http://www.icebreakr.info/lingor/good-morning-lingor.jpg (http://www.icebreakr.info/)

Hoping to get some AEF Plat.net links up soon, slow d/l atmo.


Required Addons:
Berghoff's African Foliage 1.20 (33MB)
Mondkalb's MBG Buildings 2(96MB)
^ note: you only need two files: mbg_buildings_2.pbo and mbg_buildings_2.pbo.MBG_B2.bisign
Ibr_Plants v1.0 (64 MB)

Project Lingor - Latest Version Files:
Lingor v1.0 (160MB)

SnR
23-11-2010, 09:46 PM
http://gs01.games.gs.plat.net.au/~arma/islands/

refer to above for addon usage