Looks like a good type of map for more water-borne operations, too..
More map choices always = goodly. Thoroughly enjoying our campaign map now, even though I've barely learned any of it. I guess it's a long way from BF2 and it's mods where you could have hundreds of maps and learn each one of them 'til you knew them like the back of your hand.
Looking forward to it.
On the graphics settings SnR, I must admit I've not tweaked mine at all really. Looking at your first two pics, however, I think the lower saturation level looks more realistic. There's reasonable cloud cover but bright sunshine, making colours appear a bit washed out.. lots of glare. Pack your sunnies.
Last edited by TassieDevil; 07-06-2016 at 04:24 PM.
I'm hoping to join you guys for training and mission nights. I will update my repo collection - since its Thursday I'm assuming I will join in on Monday's training first? Anyway will jump into the TS forums to say hello first.
"Pain is weakness leaving the body" - old Army saying
Now imagine you have to squeeze Arma - with all of its large terrains and many things going on during a mission - into this relatively small space. As time passed, and as Arma grew larger, this has proven to be a more and more difficult task. Being able to utilize virtually all of your system's memory, more than anything, Arma should show a lot more consistent performance.
Do not expect a 64-bit executable to be a golden bullet, though. Rather than quadrupling your FPS, consider this an important optimization for cases where 32-bit Arma can no longer 'keep up'. If you never experienced sudden performance drops, you are unlikely to notice any difference at all. However, if you did, this new version of Arma should make your experience even more splendid than ever.