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  1. #61
    The 917k is good, really good.

    The 908 is fun, and would be a good matchup for the GT40, but it's sooo long. Like driving an eel.

    Haven't tried the others yet.

  2. #62
    Administrator Skid's Avatar
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    Thursday's are still our allocated "STD Night's" >> http://www.aef-hq.com.au/aef4/showth...nt-quot-Nights

    Cya's on track for a blat.

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  3. #63
    Administrator Skid's Avatar
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    End of Year Blog:

    By Marco Massarutto (Executive Manager – Kunos Simulazioni)

    Another year has passed, actually our greatest one since we founded Kunos Simulazioni almost 12 years ago. We announced the Assetto Corsa project in December 2011, and so many things have happened since. We would never imagined that one day the game was going to be ported on PS4 and XB1, and even less that Assetto Corsa was going to feature such licenses and partnerships with the most important and iconic car manufacturers! The Porsche Program we unveiled this year has been awesome, and we are so proud to be able to share with our fans the very best of their production. 24 Porsche cars, reproduced in direct and close connection with their R&D department, as well as the Porsche Historic Museum. What a journey! We’ll never forget it, from a professional and human point of view.

    The porting of Assetto Corsa on console has been an incredible journey as well, a crazy challenge for a little team like ours, and I would like to thank all our community for their awesome support and patience. We have faced a challenge that was totally new for us, discovering that there is much more behind the scenes, that is not related to coding, performances, features (I mean, the kind of things that as developers we are used to knowing and managing), but that needs to be done. Being able to release the game on PS4, XB1 and continue to keep it updated and optimize it also on PC has been very challenging and it’s pushed each single member of our team to the limit. But we did it, and your support and constructive criticism has given us additional motivation to work at our very best. I would like to take this opportunity to thank 505 Games, our publisher for the console version of Assetto Corsa. They have supported us at their best and have never asked or proposed us to change the DNA of our simulation “just” to please a wider audience. In a world dominated only by numbers, we really appreciate it, and thanks to this, our fans today can enjoy a genuine simulation on console. That, followed by Top Gear magazine, seeing that Assetto Corsa is one of the 2016’s seven greatest gaming moments! And how I could not mention the RedBull.com award that ASSETTO CORSA won, as READERS’ RACING GAME OF THE YEAR? Simply outstanding, thank you so much!

    So… What now?

    Well, we are going to surprise you in 2017. With new features and content, new DLCs as well free bonus cars and tracks. The latest PC build of Assetto Corsa introduced the customized championship, a very appreciated feature that will be explicit even better in future, and that will be extended also to the console version. At the moment, the team is working on private lobbies that will allow gamers to create their own races with their friends and create leagues. Also, we’ll continue to work to improve the control customization on console.

    While you wait to get your hands on these new features, you will have a lot of fun with some new content: the Porsche Pack Vol. 3 will land on PS4 and XB1 as soon as possible, but it will not come alone. Let’s talk about tracks, shall we? The operations and logistics needed to bring the Mazda Laguna Seca Raceway in Assetto Corsa needed more time than supposed, and while we confirm you will finally put your wheels on this iconic track within half 2017, we’ll keep you busy with a new – surprising – circuit, created from scratch and designed to meet your requests.

    In fact, since the “ideal” circuit doesn’t exist in the real world, we created it. Do you like city tracks? Drift layouts? Endurance courses? Then you will get all of them, with a new circuit, that will be available as free bonus content, in 4 different configurations, ideally placed in Scotland and created in partnership with Nvidia and Sparco. This track will allow you to enjoy each car included in Assetto Corsa, from the very little and quiet Abarth 595 to the racing cars designed for endurance racing, to the GT cars you are enjoying so much. We’ll unveil more details very soon, our aim is to release it within the Q1 2017.

    It’s time also for some new free bonus cars, like the Mazda 787B, the Miata NA, the new Maserati Quattroporte and the new Audi TT. Then, we’ll be back with a new awesome “British Pack” that will bring you the latest line-up from McLaren, Lotus and maybe, something more. After that, we’ll welcome you again in our beautiful Italy, the Country of Alfa Romeo, Maserati and the Ferrari. Yes, the Ferrari: As you might know, in 2017 we will celebrate 70 years of the most iconic automotive Brand, and we’ll do it in our style, with seven of the most iconic and famous models created in Maranello. You can already start to think about your favourite ones, because you will have the chance to vote for it!

    We’ve also started to work to create some new and solid basis for the future. Assetto Corsa is so much more we ever imagined, and our company has grown so much since we founded it. In the last period we worked to grow, evolve and improve our teamwork and logistics. Taking advantage of the maintenance operations that will involve the Vallelunga circuit for all of 2017, we are now putting the final touches together to open a new studio, still close to the Autodromo di Vallelunga, but with dedicated areas for VR, testing, multiplayer and R&D, that will allow us to work better! We will also be able to invite our guests, customers and gamers to an environment specifically designed for the production of racing games and simulations. This means there might be the possibility to invite our fans and supporters to our studio to discover what is in progress, and for massive testing, without the limitations imposed in a locations designed mainly for track activities.

    So, another exciting year is approaching, but we haven’t told you everything yet! All of this wouldn’t have been possible without your dedication, support and -let me say- love for what we have done here. Believe me, the passion we see every day around Assetto Corsa, through these years, have given us the determination to work at our best even when things are not easy, and especially when we have faced some tricky challenges.

    One final thing… Thanks to the great partnership with SPARCO, who recently officially jumped into the gaming world introducing a new dedicated cockpit, in 2017 we’ll unveil the most wanted official Assetto Corsa merchandise that you’ve been asking for! Stay tuned for more info!

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  4. #64
    Administrator Skid's Avatar
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    Assetto Corsa v1.12 update now available!

    Featuring all-new FREE bonus content, including the Audi Sport quattro S1 E2,
    as well as our home made Highlands track! The perfect track doesn’t exist. That’s why we created one.



    ____


    ---------------------------------

    AUDI QUATTRO S1 E2
    Introduced back in 1984, the Audi Sport quattro S1 E2 revolutionized rallying. Just like the other manufacturers, Audi used the lenient ****logation requirements to create a new rally car. All the car maker needed for ****logation was a production run of a mere 200 cars.
    Blomqvist's spectacular, sideways driving style suited the Sport quattro perfectly. By flicking the tail out, the Swede overcame the natural understeer of the nose-heavy Audi. He won five of the twelve rounds and was crowned the 1984 World Champion. Mikkola and Roehrl also won a round, which was enough to clinch the constructor's trophy.

    HIGHLANDS LAYOUTS

    Highlands - The original layout, 8152 meters long, filled with fast flowing path with curves and several jumps.

    Highlands Long - An extension of the original layout, 12191 meters long and has all the characteristics of the original layout. This layout features some slower curves, a fast series of left and right turns, after a passage between rocks and the distinctive 3km long "Cabhag straight"

    Highlands Drift - A configuration born to create long powerslides with supercars and hypercars. At 5167 meters long, this layout features long, flat and smooth curves, perfect for holding a constant power slide. The "tower lýb", guards the surroundings at the top of the hill.

    Highlands Short - The shortest configuration, only 1714 meters, but based entirely inside the city. Incredibly intense and requires the concentration of a pro.

    All four layouts share the same starting positions and pit lane, as well as the first corner and final 2 corners.

    ---------------------------------

    FIXES INCLUDE
    * Improved and updated V10 tyre model for all cars available
    * Improved and updated cars handling and chassis balance and inertia for all cars available
    * Brake fade for all vintage cars
    * Improved tyre wear and tyre graining algorithms taking more into account the load operation for each tyre.
    * General bug fixes and corrections and improvements all around.
    * Fanatec Leds and display now supported

    ---------------------------------


    Changelog v1.12

    1.12

    - WARNING: This update resets assetto_corsa.ini, we advise to check values for gyro, free camera etc
    - New Audi Sport quattro S1 E2 group B rally car
    - New Highlands track in four layouts
    - Removed on screen Fuel Indicator for cars except the player's one
    - Fixed Setup Tab sorting
    - Added online Timed Races (with and without additional lap)
    - Added online ResultScreen time
    - Tweaked all the system apps regarding Timed Races
    - Fixed online pit crew locations
    - Added pressure meter color on Tire App (based on compound ideal pressure)
    - Updated minimum pressures and optimum pressures for various cars
    - New v10 tyre wear algorithms more sensitive to load for all cars
    - Graining is now reducing when driving in good temperature conditions
    - New and updated V10 street, semislick, vintage, and race slicks tyres for all cars. A total of 151 cars updated.
    - Updates for cars that already had V10 tyres as well.
    - Updated chassis balance and inertias for all 151 available cars.
    - Updated engine coast braking for street cars
    - Updated antiroll bars for Porsche 911 GT3 Cup car as per suggestion of Porsche that asymmetrical antiroll bar settings are not advised, so now settings are back to 7 in setup screen.
    - Updated rear wing aero for Porsche 911 GT3 Cup to allow for lower rear wing at high speed tracks like Monza
    - Added rear vertical fin for Lotus 98T
    - Updated Brake temp for
    - Shelby Cobra
    - Lamborghini Miura
    - Alfa Romeo GTA
    - Abarth 595
    - Ford Escort RS
    - Ford GT40
    - Lotus 25
    - Lotus 49
    - Maserati 250F 6C and 12C
    - Lotus 72D
    - Ferrari 312T
    - Ferrari F40
    - Fixed penalty detection
    - Online cut reporting (Throttle Cut disabling)
    - Added acServerManager 1.12.0
    - Added timed race management
    - Added result screen management
    - Track with 2 pits are allowed
    - Added option for online cut reporting (with Throttle Cut disabling)
    - Pitstop: Suspension repair will automatically fix body too
    - Added Tyre compound on race_out.json and server result
    - Fixed Gt3 AI crashing at Nordschleife
    - Added DigitalLed Tyre lock/slip script
    - implemented in the latest Porsche racing cars, GT3 Cup, GT3 R and 919 Hybrid 2016
    - Added Decimals to DigitalItem Fuel script
    - Added local velocity to Shared Memory
    - FF_SKIP_STEPS now defaults to 0. Wheels with problematic FF can have it set back to 1 if necessary
    - Added new
    - [FF_SKIP_STEPS]
    - VALUE=0
    - optional parameter in controls.ini
    - Added Fanatec leds support (system/cfg/fanatec.ini)
    - Added Pitstop to Qualify session
    - Tweaked confusing "Drive through penalty" message
    - Fixed Pitstop times for Porsche race cars
    - Tweaked M4 Akrapovic engine volume
    - Fixed Porsche 911 GT3 RS coast volume

    Last edited by Skid; 15-02-2017 at 10:53 AM. Reason: update

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  5. #65
    AEF Member Guido's Avatar
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    Cool, well I guess I'll have to try again the F40 and RUF Yellowbird to see how they've changed with V10 tires etc. Ah testing, testing..

  6. #66
    Administrator Skid's Avatar
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    For those that receive "CPU OCCUPANCY > 99%" Warnings.

    FOR PC/WINDOWS USERS
    With the new v1.12 update, we have introduced a new section in the "controls.ini" file located in your "Windows Documents\Assetto Corsa\cfg" path called "[FF_SKIP_STEPS]", that manages the force feedback update rate.
    The default value is now "0" instead of "1" and it overrides the old value located in the "assetto_corsa.ini" file (in the Steam game folder). This brings a more detailed force feedback and a better driving feeling.

    If you experience "CPU OCCUPANCY > 99%" warnings, please tick "Half FFB Update Rate" in the the UI Options -> Controls -> Advanced and this will bring the value back to "1". Not all the steering wheels can manage the maximum update rate, so no worries.


    If you are using a very old steering wheel like the Microsoft Sidewinder or Saitek R440, or other hand-made ones, you need to open the "controls.ini" file, and set the "FF_SKIPS_STEPS" value to "4".
    It should look like this:

    [FF_SKIP_STEPS]

    VALUE=4

    This should solve any "CPU OCCUPANCY > 99%" warnings related to the force feedback refresh rate.

    Please always double check this value if you load controls profiles created before v1.12 update! In case, please create a new controls profile with the proper value!


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  7. #67
    Administrator Skid's Avatar
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    Update v1.12.1
    Changelog: v1.12.1
    - skin template added for the new Audi Sport quattro S1 E2
    - Fixed Ferrari LaFerrari erratic aero behavior on Highland high speed jumps
    - Fixed shadows caster on grass at highlands long
    - Tweaked city surface ffb effects at highlands, long and drift
    - Fixed mirrors UV on Audi Sport quattro S1 E2
    - Fixed Lotus 98T yellow tyre wear indicator on new tyres.
    - Updated Lotus 98T performance envelope by tyres, diffuser and front wing ride height sensitivity and other changes.
    - Fixed Tatuus FA01 tyre compound wear
    - Updated acServer with a fix for bookmark registration mode
    - Added IGNORE_RESULT_TELEPORT in system/cfg/options.ini to avoid teleport to pit at the end of each online session.
    - Updated walls on highlands track in order not to use them as advantage


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  8. #68
    Administrator Skid's Avatar
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    Update v1.12.2

    Changelog v1.12.2
    - Improved Oculus rift "mirror texture" framerate
    - Added option to turn Oculus "mirror texture" off in Documents/Assetto Corsa/cfg/oculus.ini
    [MIRROR_TEXTURE]
    ENABLED=0
    - Fixed Fanatec wheels rotation angle forced to 800 degrees
    - Fixed sudden disconnection in booking mode: now it happens at the end of race's result screen
    - Fixed timed race in shared memory
    - Fixed 595 Abarth AI stopping in x86
    - Fixed OculusVR rendering of distant objects with Post Processing enabled
    - Fixed Shelby Cobra front tyre heating typo and tyre pressure setup range
    - Fixed Porsche 911 Turbo S automatic downshift bug
    - Improved brake steer algorithms for low speeds for
    Porsche 911 Carrera S
    Porsche 911 GT3 RS
    Porsche 911 R
    Porsche 911 Turbo S
    Porsche 918 Spyder
    Porsche Panamera Turbo
    - Improved Porsche 918 spyder brake performance
    - Corrected McLaren P1 and Porsche 918 spyder acceleration performance
    - Fixed LaFerrari wrong sample pitch on coast
    - Current time is now smoothed out in replays
    - Added new Special Events on Highlands track
    - Fixed AI App crash with mod tracks

    Last edited by Skid; 23-02-2017 at 07:11 PM.

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  9. #69
    Administrator Skid's Avatar
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    Update v1.12.3
    Changelog v1.12.3
    - Audio is now following head rotation/offset in VR correctly
    - Audio driver swap is now only effective after restarting acs
    - Fixed Abarth 595 automatic gearbox 2nd->3rd gearchange indecision.
    - Fixed AI unable to correctly manage slow corners with low grip in pitlane

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  10. #70
    Administrator Skid's Avatar
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    PREVIEW... Here's a little "Did you know.." of the upcoming Mazda 787B


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  11. #71
    Administrator Skid's Avatar
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    PREVIEW... The "Spearhead" of the family, Porsche 911 RSR 2017



    Tech tour (walk around) >> https://www.youtube.com/watch?v=-hrrjPJM6kY&t=96s

    More info. >> http://www.porsche.com/specials/en/australia/911-rsr/
    Last edited by Skid; 22-03-2017 at 10:59 PM. Reason: update

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  12. #72
    Administrator Skid's Avatar
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    Assetto Corsa v1.13 update now available!

    Featuring the Mazda MX5 NA and the Mazda 787B as FREE bonus content.
    But that's not all!.. Update v1.13 also natively brings the long-awaited OpenVR / VIVE support (beta) and some fixes for Oculus users, as well as many new multiplayer features, including reversed grid races and mandatory pits with pit stops strategy presets!
    Check out the following changelog for all the improvement and fixes!

    Click image for larger version. 

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    v1.13 Changelog:
    v1.13
    - New Porsche 911 RSR 2017 for Porsche Pack 3
    - New Mazda MX-5 Miata NA
    - New Mazda 787B: mod skins made for the original 787B mod will need to be updated using the new template

    - Added OpenVR/Vive support (beta)
    - Fixed Mazda MX-5 ND setup ride height false indication
    - Fixed Alfa Romeo Giulietta QV gearbox damage
    - Adjusted Lotus 72D and Ferrari 312T tyre compound wear and heat ranges
    - Fixed Flag rendering for VR
    - Fixed colour balance for emissive items (lights+digital) when Post Processing is turned off
    - Added downshift protection alert (can be disabled through the launcher options)
    - All GT2/GTE cars default to Medium tyres now (also for AI)
    - Fixed broken rendering when OCULUS mode is selected but no Oculus is actually connected
    - Added Pitstop arrows to DirectInput Dpad: bind to the wheel dPad: can be overidden by controls.ini [ADVANCED]DPAD_INDEX_OVERRIDE=0
    - Added Pitstop quickmenu + Setup pitstop strategy: this can be custumized and disabled by system/cfg/pitstop.ini [SETTINGS]USE_MOUSE_PITSTOP=0
    - Updated Fanatec library to support new wheel bases.
    - Fixed possible CPU warning when player gets retired.

    Multiplayer Features

    - Added reversed grid races: The race session will be restarted in reversed grid order based on the standings of the previous race. Players disqualified in the first race will start from the back of the grid in the second race, regardless of their position being within the reversed grid range.
    - Added locked entry list in pickup mode: same as in booking mode, only players already included in the entry list can join the server (password not needed).
    - Added car Steam ID sharing in entry list: each car in the entry list can feature multiple GUIDs. Players can share that car (one at once). The name inserted in the entry list is used as driver name.
    - Fixed server result log not displaying invalid laps.
    - Fixed end-of-race session status for lapped players in lap races.

    - Added Mandatory Pit: A pit window can be added to the race session.
    As a design choice, players need to stop at their pit box within the pit window to have a valid pit stop.
    Players with pit boxes further down the pitlane need to take this into account before deciding on their strategy.
    Players may make additional pit stops before and after the pit window, but only making a mandatory stop in the indicated pit window will validate their race.
    Server admins must decide on a pit window that allows all players, regardless of their pit box position, to comfortably make a pit stop under normal racing conditions.

    - Updated Shared Memory
    Last edited by Skid; 23-03-2017 at 11:14 AM. Reason: ..the usual

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  13. #73
    Administrator Skid's Avatar
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    As the reviews start to roll in, it's going to be hard to argue that Assetto Corsa has once again raised the bar with this new Porsche 911 RSR 2017.



    I know all the active AEF|RT Members I have spoken with so far are certainly swinging towards 5 stars (10/10)... She's definitely AUSGEZEICHNET!

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  14. #74
    Administrator Skid's Avatar
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    Oh looky what's coming tomorrow.....

    Oi guys, super stressing today so I'll quickly leave this here and go back to work.
    You know the drill.. things can still change.. yada yada, all that stuff that I always say:


    v1.14
    - New autosaved replay options and UI added to launcher main theme
    - Handicap (ballast & restrictor) options in custom championship mode
    - New Audi TT Cup
    - New Audi TT RS (VLN)
    - New Audi R8 GT3 2016
    - New Audi R18 LMP1 2014
    - New Lotus 3-Eleven (race)
    - New McLaren 570S
    - New McLaren P1 GTR
    - New Maserati MC12 GT1
    - New Toyota Celica ST185 Group A
    - Mandatory pitstop window is now related to pit entry timing (replacing old system)
    - Pitstop animation enabled with oculus or STAY_IN_CAR enabled (system/cfg/pitstop.ini)
    - Added Position set digital script
    - Added ballast and restrictor option offline for championships and multiplayer. Work in Progress for offline quick race and race weekend UI
    - Added wind algorithm
    - If controller is keyboard then Pitstop app is replaced by mouse pitstop
    - Mouse pitstop with Mouse Steering enabled is now working correctly
    - Tweaked backfire flash flames in many cars
    - Realtime app: qualify/practice colors are based on leaderboard position, race color on current position
    - Added DIGITAL_PANEL script to display current position and P2P on car's external panels (Audi TT Cup)
    - Added FUEL_PERC script to show fuel quantity as percentage (McLaren 570S)
    - Fixed broken UI interaction due to session switching when pitstop was not finished
    - Fixed rare automatic pitstop activation at car spawning in the pit
    - Fixed deadzone for gamepads
    - Fixed Tyre App thermal value for exploded tyres
    - Minimum for automatic reset tyre on track is now 2
    - Fixed flag rendering in VR with PP off (again, hopefully for real this time)
    - Fixed Achievements from unlocking when car is blackflagged
    - Pitstop app: new tyre pressure can only differ from the current one by 4psi (because of minimal height rule)
    - Added Push To Pass system (Audi TT Cup), P2P amount depends on grid position, enabled in Practice and Race sessions only
    - Added physics option for different fuel weight/density
    - Adjusted Lotus 98T tyre wear
    - Fixed old pitstop UI from allowing more fuel when setup is fixed
    - Added Black Flag description
    - Added Online time of day multiplier (x1 to x10)
    - Added track animated starting lights
    - Added blink feature to RPM SERIES script (updated all relevant cars)
    - Added acServerManager 1.14.0
    - Added Time multiplier
    - Added Wind
    - Added Restrictor (BoP)
    - Fixed BoP server message to client
    - Fixed bug on client fixed setup 2nd reloading
    - Added resolution string on splash screen
    - Added "safe mode" initialization when first DX11 init fails, it will try again with desktop resolution and AA/Fullscreen off
    - Added AI Aggression selection
    - More AI differences within a single lap to generate more battles
    - Added AI wing setup variations
    - Added new Random camera mode algorithm
    - Fixed driver model visibility bug in Random camera mode
    - Removed AI slowdown hack for cars with spool differentials
    - Improved Downshift Protection algorithm
    - Fixed AI giving away green light by flooring gas 500ms in advance
    - New AI algorithms for understeer detection and downshifting
    - Fixed Car Engineering app sometimes reporting wrong total and sprung weights
    - Added Fuel x Time on Setup Fuel tab and pitapp (optional section in car.ini [FUEL_EXT] KG_PER_LITER=value)
    - Added best splits at the end of the race on leaderboard timetable
    - Tweaked leaderboard to show player name/position even if that player has disconnected
    - Updated Steam statistic reader to synchronize steam achievement
    - Added "virtual desktops" functionality to in-game GUI (cyclable through ctrl+u key combination)
    - Fixed session synchronization issue when session switches while a new player is joining
    - AI is now using kers
    - Fixed Nissan Skyline R34 having downshift protection when it should not
    - Added "variation" slider for AI. It will randomize the AI level in the range selected.
    - Fixed Nissan GT3 texture map on lod B
    - Added player's nation flag support (not valid flag will be rendered as AC logo)
    - Added new Driver Label GUI (customizable in \system\cfg\name_displayer.ini)
    - Added nation flags on leaderboard GUI
    - Tweaked opponents list to include nationality
    - Update special events to include nationality
    - Added Mandatory Pit warning message at the start of the race
    - Added minisectors to overlay leaderboard and performance delta app, this can be disabled through [Documents]/Assetto Corsa/cfg/gameplay.ini
    - Some template updates to existing content
    - Porsche 911 RSR 2017 template added
    - Templates added for Lotus 3-Eleven, Audi TT Cup, Audi TT VLN, McLaren 570S, Mclaren P1 GTR, Toyota Celica ST185, Maserati MC12 GT1
    - Minor graphical updates on the Porsche 911 GT3 Cup and Lotus Exige V6 Cup
    - Digital display script tweaks across the board
    - Fixed a bug on Nissan GTR GT3 LOD B
    - Minor livery fix on Glickenhoue SGC003
    - Python new functions:
    getWindSpeed
    getWindDirection
    getDriverNationCode(CAR_ID)
    getCarSkin(CAR_ID)

    KS Dev. Programmer | Stefano Casillo


    EDIT:
    Just highlighted a few in there that may interest... Like getCarSkin... YES!
    Last edited by Skid; 19-05-2017 at 08:44 AM. Reason: edit

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  15. #75
    Administrator Skid's Avatar
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    Assetto Corsa update v1.14 and new “Ready To Race” DLC on Steam
    We're pleased to announce that Update v1.14 is available to download on Steam NOW!
    This update features a revamped and more realistic AI behaviour! Offline races will be more exciting than ever! Please check out the following changelog for all the improvement and fixes!



    "Ready To Race" is the new DLC for Assetto Corsa is now available on Steam and will be coming to PS4 and XB1 later this year. It includes ten new cars from AUDI, Lotus, McLaren, Maserati and Toyota, providing the "most wanted" models ready to race!



    The RTR DLC provides a great variety of models that mix technology, power, history and design from Italy, Great Britain and Japan, resulting in a package able to meet all your wishes!

    List of cars:
    - Audi R8 LMS 2016
    - Audi R18 e-tron quattro
    - Audi TT Cup 2016
    - Audi TT RS (VLN)
    - Lotus 3-Eleven
    - Maserati MC12 GT1
    - McLaren 570S
    - McLaren P1 GTR
    - Toyota Celica ST185 Turbo
    - Toyota TS040 Hybrid

    Audi R8 LMS 2016
    The new Audi R8 LMS, now featuring even more race car technology, is following in the footsteps of its successful predecessor.
    Audi fans were already able to marvel at the new GT3 sports car from Neckarsulm in full action in 2015, for instance in the 24-hour race at the Nurburgring, where the Audi Sport Team WRT celebrated overall victory with the new R8 LMS. At the 12-hour race at Sepang the Audi R8 LMS took a one-two-three win. The 2016 season also began successfully: An overall victory in the Dubai 24 Hours and a class win in the classic Daytona 24 Hours.

    ******

    Audi R18 e-tron quattro
    The concept behind the Audi R18 e-tron quattro is unprecedented in LMP sport, and its realization a pioneering achievement. In the first development step, the engineers from Audi Sport and their partners investigated a wide variety of solutions. These included a parallel hybrid, where both drive systems propel the rear wheels. After weighing up considerations such as traction, handling characteristics, packaging and weight distribution, they ultimately decided to separate the drive systems by axle – the combustion engine drives the rear wheels permanently, and the electric drive propels the front wheels on demand.

    On the R18 e-tron quattro, part of the braking energy benefits the motor generator unit (MGU) that is located at the front axle. Their two permanently excited synchronous machines convert the recovered energy into direct current through power electronics. This current drives a flywheel energy storage system positioned on the left inside the cockpit.

    When the speed exceeds 120 km/h, the energy is called up from the storage system again. Converted back into alternating current by the power electronics, it then supplies the MGU’s two electric motors. These jointly feed more than 160 kW to the front wheels via single-stage planetary gears; the central control unit keeps the revs and torque in line with the conditions prevailing at the rear wheels. The racing car temporarily becomes a quattro with four driven wheels.

    ******

    Audi TT Cup 2016
    For the Audi Sport TT Cup, the German manufacturer has developed a visually as well as technologically attractive sports car for racing, the Audi TT cup.
    The body shell of the Audi TT racing version consists of aluminum and carbon fiber. This ensures that the Audi TT cup that tips the scales at 1,125 kilograms is a lightweight and extremely agile car.

    The Audi TT cup car uses the 2.0 TFSI from the Audi TTS. The four-cylinder engine delivers 228kW (310hp) in the production model and accelerates the TTS from 0 to 100km/h in 4.7 seconds. By means of a so-called Push-to-pass function, the drivers can briefly boost the engine's output by 22kW (30hp) for overtaking maneuvers by pushing a button on the steering wheel. A blue lamp in the windshield indicates the boost activation. LEDs in the rear side windows show how many times the driver can still use the additional power. The number of available boosts is defined by the regulations.

    Power is transmitted to the front wheels via a direct-shift dual-clutch transmission. The six-speed S tronic, which has been specifically tuned for use in racing, is operated by shift paddles on the steering wheel. Accordingly, the Audi TT cup only has two pedals, used for acceleration and braking.

    ******

    Audi TT RS (VLN)
    Audi TT RS (VLN) has been developed in order to respond to the high demand by customers wishing to use the TT and other vehicles of the brand in motorsport.
    It's based on a five-cylinder TFSI engine and features racing-specific new developments in the areas of the body, suspension and aerodynamics.

    ******

    Lotus 3-Eleven
    Designed as an uncompromised manifestation of the Lotus spirit, their new car is focused on providing an undiluted driving experience, and underlines the company’s ability to deliver legendary handling and blistering speed.

    Working on the concept of less is more, and keeping close to Lotus’ track roots, the dramatic new vehicle features an all-new lightweight body, with an open cockpit design and a revised V6 supercharged engine developing 450hp.

    Two variations of the Lotus 3-Eleven are available: Road and Race; both delivering an impressive combination of high performance, agility and precision. Based on the Road version, the Race includes a much more aggressive aero kit, a sequential gearbox and an FIA approved driver’s seat with a six-point harness.

    Assetto Corsa simulates the Race version. With a dry weight of below 900kg (Race version), the 3-Eleven offers an enviable power to weight ratio, in excess of 500hp per tonne, and is capable of sprinting from 0-60 mph in less than 3.0 seconds before reaching a maximum speed of 290 km/h for the Race version.

    ******

    Maserati MC12 GT1
    The Maserati MC12 entered production in 2004 as base for the racing variant to compete in the GT Championship. In fact, one requirement for participation in the GT Championship was the production of at least 25 road cars; so 25 cars were produced in 2004 and another 25 in 2005.

    The car was based on the Enzo Ferrari chassis and gearbox, mounting a variant of the Ferrari Dino V12 engine.

    The racing results of the racing version were magnificent. The Maserati MC12 GT1 team managed to end second and third in the debut race, winning the next round's race. The second year Maserati won the Manufacturers' Cup with a great point gap, and continued to compete at great level during the next years. It participated in 94 races, winning 40 of them.

    ******

    McLaren 570S
    Like every McLaren, the performance of the 570S Coupť is breathtaking. It combines, as its name suggests, a power output of 562bhp with lightweight construction to give a class leading power-to-weight ratio of 434PS per ton. The 570S accelerates from 0 to 100km/h in 3.2 seconds, while 200km/h is reached in just 9.5 seconds with the pace not letting up till the car reaches a top speed of 328km/h.

    The McLaren design team has created a shape of beauty highlighted by details such as the rear flying buttresses that increase downforce as well as adding grace, and complex door tendons that direct additional air to cool the mid-mounted V8 engine.

    The Sports Series features an evolution of the 3.8-litre V8 twin turbo engine, named M838TE, with 30 percent of components bespoke to the new model. Engineered by McLaren, it produces 562bhp at 7,400 rpm, and 600Nm of torque at 5,000-6,500 rpm. Power is delivered through a seven-speed SSG transmission, and transferred to the road through the rear wheels. This power is brought under control with standard-fit carbon ceramic brakes.

    The unique carbon fiber MonoCell II chassis has been newly designed with more of a focus on day-to-day usability, offering improved ingress and egress from the cabin. It is incredibly strong and stiff yet weighs less than 80kg, offering optimum levels of protection. This lightweight structure, and the use of aluminum body panels, contributes to a dry weight of as low as 1,313kg, almost 150kg lighter than its closest competitor.

    ******

    McLaren P1 GTR
    Based on the McLaren P1™ road car, the track-focused McLaren P1™ GTR design concept further optimizes the aerodynamically efficient \"shrink-wrapped\" body shape in order to offer maximum performance, superior handling characteristics and optimized driver engagement on track. A host of changes have been made, and the car has been thoroughly re-engineered from the ground up to ensure the McLaren P1™ GTR achieves its target of being the ultimate drivers' car on track.

    The front track of the McLaren P1™ GTR design concept has been widened by 80mm over the McLaren P1™, and is coupled with a more aggressive GT-style front splitter. Reprofiled low-temperature radiator ducts seamlessly flow into the leading edge of the aggressively flared front wheel arches, while the bodywork is \"shrink-wrapped\" around the carbon fiber MonoCage chassis behind the front wheels, cleaning the flow of air along the car's flanks.

    The profile of the McLaren P1™ GTR design concept remains as dramatic as ever, hunkered down on to the race-prepared suspension with a fixed ride height, lower than the standard car. The snorkel air intake, inspired by the design of the original McLaren F1, is still present within the roof structure of the carbon fiber MonoCage chassis.

    At the rear, a large, twin-element wing is mounted on dramatic carbon fiber pylons which extend around the rear of the bodywork. This fixed-height wing is fitted with a hydraulically operated Drag Reduction System (DRS) to boost acceleration performance, and has been honed to provide increased levels of downforce compared to the road car, working with the active aerodynamic flaps located ahead of the front wheels.

    The road legal McLaren P1™ stows the rear wing within the bodywork, but with the fixed height wing, and therefore no pistons or moving mechanical parts, the bodywork of the McLaren P1™ GTR design concept behind the engine bay is now a smooth, flowing surface, feeding clean air below the wing and over the back of the car.

    Below the rear wing sits the exposed, centrally mounted exhaust, which is an all new design, developed exclusively for the McLaren P1™ GTR. Made from inconel and titanium alloy, the system maximises the aural characteristic of the higher output 3.8-litre twin turbo V8 engine to maintain, and further emphasise, the McLaren sound. The design of the exhaust has also changed, with a straight cut twin-pipe setup now used in place of the single-exit exhaust.

    ******

    Toyota Celica ST185 Turbo
    The Toyota Celica ST185 is Toyota's most successful rally car, as it won the WRC Driver's Championship in 1992, and the WRC Manufacturer's and Driver's Championships in 1993 and 1994.

    In order to meet the Group A competition's ****logation requirements, 5,000 GT-Four RC production versions of the Celica were manufactured, starting from September 1989.

    This car made its debut on the Monte Carlo Rally, the opening round of the 1992 World Rally Championship series, but it was not successful until half of the season.

    ******

    Toyota TS040 Hybrid

    Thanks to the 480hp exerted by electric motors on the four-wheel drive, in addition to the 520hp produced by its 3.7-liter petrol engine, the TS040 HYBRID expresses a maximum power of 1.000hp and represents the ultimate expression of Hybrid technology applied to the world racing.

    The transition to a hybrid four-wheel drive Toyota sees the return to a philosophy that since 2007 has been part of the development of hybrid technology applied to racing, when the Supra HV-R-wheel drive was the first hybrid to win a competition endurance, the 24 Hours of Tokachi.

    The new unit TOYOTA HYBRID Racing has been specifically developed according to the new technical regulations specified by the WEC, particularly frugal. It requires a 25% reduction in fuel consumption compared to 2013, with savings achieved through interventions on the engine, aerodynamic efficiency and driving dynamics.

    ******

    Changelog v1.14

    - New autosaved replay options and UI added to launcher main theme
    - New Audi TT Cup
    - New Audi TT RS (VLN)
    - New Audi R8 GT3 2016
    - New Audi R18 LMP1 2014
    - New Lotus 3-Eleven (race)
    - New McLaren 570S
    - New McLaren P1 GTR
    - New Maserati MC12 GT1
    - New Toyota Celica ST185 Group A
    - New Toyota TS040 Hybrid 2014
    - Mandatory pitstop window is now related to pit entry timing (replacing old system)
    - Pitstop animation enabled with oculus or STAY_IN_CAR enabled (system/cfg/pitstop.ini)
    - Added Position set digital script
    - Added ballast and restrictor option offline for championships and multiplayer. Work in Progress for offline quick race and race weekend UI
    - Added wind algorithm
    - If controller is keyboard then Pitstop app is replaced by mouse pitstop
    - Mouse pitstop with Mouse Steering enabled is now working correctly
    - Tweaked backfire flash flames in many cars
    - Realtime app: qualify/practice colors are based on leaderboard position, race color on current position
    - Added DIGITAL_PANEL script to display current position and P2P on car's external panels (Audi TT Cup)
    - Added FUEL_PERC script to show fuel quantity as percentage (McLaren 570S)
    - Fixed broken UI interaction due to session switching when pitstop was not finished
    - Fixed rare automatic pitstop activation at car spawning in the pit
    - Fixed deadzone for gamepads
    - Fixed Tyre App thermal value for exploded tyres
    - Minimum for automatic reset tyre on track is now 2
    - Fixed flag rendering in VR with PP off (again, hopefully for real this time)
    - Fixed Achievements from unlocking when car is blackflagged
    - Pitstop app: new tyre pressure can only differ from the current one by 4psi (because of minimal height rule)
    - Added Push To Pass system (Audi TT Cup), P2P amount depends on grid position, enabled in Practice and Race sessions only
    - Added physics option for different fuel weight/density (optional section in car.ini [FUEL_EXT] KG_PER_LITER=value)
    - Adjusted Lotus 98T tyre wear
    - Fixed old pitstop UI from allowing more fuel when setup is fixed
    - Added Black Flag description
    - Added Online time of day multiplier (x1 to x10)
    - Added track animated starting lights
    - Added blink feature to RPM SERIES script (updated all relevant cars)
    - Added acServerManager 1.14.0
    - Added Time multiplier
    - Added Wind
    - Added Restrictor (BoP)
    - Fixed BoP server message to client
    - Fixed bug on client fixed setup 2nd reloading
    - Added resolution string on splash screen
    - Added "safe mode" initialization when first DX11 init fails, it will try again with desktop resolution and AA/Fullscreen off
    - Added AI Aggression selection
    - More AI differences within a single lap to generate more battles
    - Added AI wing setup variations
    - Added new Random camera mode algorithm
    - Fixed driver model visibility bug in Random camera mode
    - Removed AI slowdown hack for cars with spool differentials
    - Improved Downshift Protection algorithm
    - Fixed AI giving away green light by flooring gas 500ms in advance
    - New AI algorithms for understeer detection and downshifting
    - Fixed Car Engineering app sometimes reporting wrong total and sprung weights
    - Added Fuel x Time on Setup Fuel tab and pitapp
    - Added best splits at the end of the race on leaderboard timetable
    - Tweaked leaderboard to show player name/position even if that player has disconnected
    - Updated Steam statistic reader to synchronize steam achievement
    - Added "virtual desktops" functionality to in-game GUI (cyclable through ctrl+u key combination)
    - Fixed session synchronization issue when session switches while a new player is joining
    - AI is now using kers
    - Fixed Nissan Skyline R34 having downshift protection when it should not
    - Added "variation" slider for AI. It will randomize the AI level in the range selected.
    - Fixed Nissan GT3 texture map on lod B
    - Added player's nation flag support (not valid flag will be rendered as AC logo)
    - Added new Driver Label GUI (customizable in \system\cfg\name_displayer.ini)
    - Added nation flags on leaderboard GUI
    - Tweaked opponents list to include nationality
    - Update special events to include nationality
    - Added Mandatory Pit warning message at the start of the race
    - Added minisectors to overlay leaderboard and performance delta app, this can be disabled through [Documents]/Assetto Corsa/cfg/gameplay.ini
    - Some template updates to existing content
    - Porsche 911 RSR 2017 template added
    - Templates added for Lotus 3-Eleven, Audi TT Cup, Audi TT VLN, McLaren 570S, Mclaren P1 GTR, Toyota Celica ST185, Maserati MC12 GT1,
    - Minor graphical updates on the Porsche 911 GT3 Cup and Lotus Exige V6 Cup
    - Digital display script tweaks across the board
    - Fixed a bug on Nissan GTR GT3 LOD B
    - Minor livery fix on Glickenhoue SGC003
    - Python new functions:
    getWindSpeed
    getWindDirection
    getDriverNationCode(CAR_ID)
    getCarSkin(CAR_ID)
    - Added deactivation on lateral G on McLaren P1 and P1 Gtr (optional [DEACTIVATION] LIMIT_G=[x] in drs.ini)
    - Porsche 911 RSR 2017 official WEC liveries added

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  16. #76
    Administrator Skid's Avatar
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    Assetto Corsa raises the bar once again!
    This time with new AI racecraft never seen before in any racing simulator.


    For those wanting the best offline sim racing experience on the market to date, AC have knocked it out of the park with their new AI as shown in the following clips..

    Last edited by Skid; 19-05-2017 at 08:56 PM. Reason: + clip

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  17. #77
    Administrator Skid's Avatar
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    v1.14.1
    - Minor graphical fixes on newly released cars
    - Fixed missing electronic tab
    - Removed focused car label from chase camera
    - Fixed opponent nation and skin on few special events
    - Tweaked conditions on some special events
    - Fixed R2R DLC UI previews for not owners
    - Fixed AcServerManager for package creation when DLCs are not owned
    - Fixed AI false start in Drag race
    - Added relative wind direction indicator to Realtime App
    - Added Push 2 Pass Hint on splash screen
    - Added semislicks street legal tyres on the Lotus 3-Eleven after popular request
    - driver position adjusted in Audi TT RS VLN


    v1.14.2

    - Fixed Python setCamera when asking for Random Camera
    - Tweaked Leaderboard Flags position
    - minor graphical fixes on various cars
    - Improved braking force and stopping distance for Lotus Elise SC (and step models), Lotus 2-eleven and Lotus Exige 240 and Scura
    - Disabled autoblip for Maserati MC12 GT1 and Porsche 911 GT1 in downshift. Can be enabled as assist
    - Fix for Audi R18 gear app ERS power deploy graph (only graphical on the app)
    - Fixed Autosave Replay
    - Fixed post session results on Launcher
    - Fixed "Just A Taste" Special Event
    - Fixed Openvr FXAA rendering without AA Samples
    - Various livery fixes on the Lotus 3-Eleven, Audi R8 LMS 2016 and Toyota TS040 Hybrid
    - Tweaked MP leaderboard adding grey font for disconnected players

    v1.14.3
    - Fixed replay corruption
    - Fixed BMW M3 E30 Gr.A 92 pitstop time
    - Fixed double names in several Special Events
    - SDK pipeline updated version 2.0.
    Find the updated pipeline document and various templates, example scenes and other tools in the sdk/dev/car_pipeline_2.0rev folder.
    Old pipeline is kept in an archive for compatibility.

    Last edited by Skid; 24-06-2017 at 05:21 PM. Reason: upgates

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  18. #78
    Administrator Skid's Avatar
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    UPDATE: Build v1.14.4
    Change Log:

    • Improved Ferrari 312T and Lotus 72D AI
    • Renamed CPU line in Render Stats app "MAIN_T" as "Main thread" to avoid confusions
    • Corrected Mercedes C9 front tyre wear
    • Corrected Glickenhaus SCG003 setup dampers slider numbering
    • Improved live axle simulation
    • Updated live axle physics for Alfa Romeo GTA, Ford Escort RS, Maserati 250F 6cyl & 12cyl, Toyota AE86 stock, drift & tuned. Old setups might need to be tweaked again.
    • Added seconds in timeline when replay length is over 1 hour
    • Fixed Delta Graph script on Mclaren P1 GTR
    • Real-life racing liveries added for the Maserati MC12 GT1



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  19. #79
    Administrator Skid's Avatar
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    PREVIEW.... "Assetto Corsa Ferrari 70th Anniversary Pack" - DLC



    ....More info. >> HERE

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  20. #80
    Administrator Skid's Avatar
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    V1.15 Changelog

    1.15
    - New Ferrari 250 GTO (Ferrari Anniversary Pack)
    - New Ferrari (288) GTO (Ferrari Anniversary Pack)
    - New Ferrari 312 F1-67 (Ferrari Anniversary Pack)
    - New Ferrari 330 P4 (Ferrari Anniversary Pack)
    - New Ferrari F2004 (Ferrari Anniversary Pack)
    - New Ferrari 812 Superfast (Ferrari Anniversary Pack)
    - New Ferrari SF70H (Ferrari Anniversary Pack)
    - Templates for Ferrari 250 GTO, GTO, 312 F1-67, 330 P4 and 812 Superfast
    - Official Kaspersky team livery added for Ferrari 488 GT3
    - Updated template for Ferrari 488 GT3 (related to rear wing shape, it might affect a low % of mod skins)
    - Alpinestars gloves are introduced in Porsche cars
    - Fixed reflection issue on Corvette C7R skins
    - Minor graphical and skin-related fixes across all content
    - Updated Lotus 49 minimum weight
    - Updated Mazda RX-7 Spirit R rear wing setup and aero figures
    - Added automatic Force Feedback configuration for old wheels (ie MS Sidewinder)
    - MODDING REQUEST: Added blanket temperature to tyres.ini under [ADDITIONAL1] BLANKETS_TEMP
    - MODDING REQUEST: Added pressure vs temperature gain in tyres.ini. under [ADDITIONAL1] PRESSURE_TEMPERATURE_GAIN
    - MODDING REQUEST: Added camber spread tweak value in tyres.ini under [ADDITIONAL1] CAMBER_TEMP_SPREAD_K (AC default is 1.4, higher numbers=more spread)
    - MODDING REQUEST: Added new LUT based system to handle camber D variations. Example, (for every compound):
    DCAMBER_LUT=(|-145=0.8|-15=0.9|-3=1.01|0=1|3=1.005|15=0.9|145=0.8|)
    DCAMBER_LUT_SMOOTH=1
    This will override DCAMBER_0/1 behavior (values still need to be there tho)
    - MODDING REQUEST: Added explicit inertia instead of box based. Use
    [EXPLICIT_INERTIA]
    INERTIA=1300,1400,500
    in car.ini
    - Suspension travel is now recorded at 166Hz in telemetry
    - Fixed AI not exiting pitlane at full speed in some cases
    - Added "ABS" FF enhancement effect
    - Added FF enhancement effects controls ingame in the "Force Feedback Controller" app
    - Added track models ini checksum on server. In order to gain full protection from cheating the server needs to include kn5 files
    - Added optional COMBINED_FACTOR value per compound. Thanks to Stereo & Jackson Papageorge (mclarenf1papa)!
    - MODDING REQUEST: Added variable throttle response as function of RPM. Add:
    [THROTTLE_RESPONSE]
    RPM_REFERENCE=6000
    LUT=throttle_max.lut

    to engine.ini. throttle.lut will be used for 0 RPM and whatever LUT you specify will be used at RPM_REFERENCE
    - MODDING REQUEST: Added progressive bump stop rate. In suspensions.ini under [FRONT] and [REAR] add BUMP_STOP_PROGRESSIVE . Look for "Using progressive bump rate..." in the log for confirmation KS Dev. Programmer | Stefano Casillo
    Last edited by Skid; 21-09-2017 at 09:34 AM. Reason: correction

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  21. #81
    Administrator Skid's Avatar
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    Assetto Corsa - “Ferrari 70th Anniversary Pack” DLC




    Now available from Steam >> HERE!







    The Ferrari 70th Anniversary Celebration Pack introduces seven iconic cars, one of which has been chosen by our community. Gamers have voted in your thousands: coming out on top with over 15% of the total votes, we're pleased to announce that the SF70H, the sixteenth car produced by Ferrari to compete in the F1 World Championship, has been included in the Ferrari 70th Anniversary Celebration Pack.

    The package as a whole will include a selection of seven of the most iconic cars ever produced by the Italian car manufacturer through its glorious history, which joins the amazing line-up of Ferrari models already available in the simulation.



    The "Ferrari 70th Anniversary Pack" will introduce the following models:





    - 1962 250 GTO
    - 1967 330 P4
    - 1967 312/67
    - 1984 GTO
    - 2004 F2004
    - 2017 812 Superfast
    - 2017 SF70H


    Ferrari 250 GTO
    The 250 GTO model was the pinnacle of the development of the 250 GT series in competition form, whilst still remaining a road car. It made its public debut at the annual pre-season Ferrari press conference in January 1962, and was the only front-engined model on display, with its monoposto and sports racing counterparts all having a mid-engine configuration.
    The 250 GTO was the ultimate expression of the Ferrari 250 GT car. It was equally at home on the road or track – perhaps the last dual-purpose road/race car produced – and has achieved legendary status amongst aficionados of the marque. With only a relatively small production run of thirty-six cars, and with many of the examples produced having a great racing pedigree, it has become one of the icons of Ferrari's production history, with a revered position in collectors' circles.

    ******

    Ferrari 312/67
    Scuderia Ferrari started the 1967 Championship with the 312/67. The car's official debut was at the Champions' Race in Brands-Hatch with Bandini and Scarfiotti behind the wheel.The Scuderia's best results came courtesy of New Zealander Chris Amon, who managed third position on the podium on three occasions.

    ******

    Ferrari 330 P4
    With a styling very similar to that of the 330 P3, this model was powered by a V12 engine that had been radically redesigned by Franco Rocchi. The most obvious modification was the introduction of a three-valve cylinder head – two inlet and one exhaust.
    Fuel feed was provided by a Lucas injection system. The chassis was slightly shorter than the 330 P3's, and the new suspension system improved roadholding. The car won numerous races and earned its place in the history books after a memorable 1-2-3 at Daytona.

    ******

    Ferrari GTO
    Announced by Enzo Ferrari in September 1983, and unveiled at the Geneva Motor Show in March 1984, the GTO (also unofficially known with the 288 prefix) sparked off a wave of enthusiasm. The legendary name, the stunning styling by Pininfarina, the engine with its seemingly inexhaustible power (2.8 litres and 8 cylinders) and the widespread use of composite materials made the GTO the closest thing to a racing car.
    To meet customer demand, 272 were built instead of the planned 200: all were sold before production began.
    The 288 appellation refers to the total cubic capacity of the engine and number of cylinders, 2.8 litres with 8 cylinders. Obviously, the \"GTO\" model name was a retro touch referring to the legendary 250 GTO of the early sixties, to which it was intended to be the spiritual successor in GT racing.

    ******

    Ferrari F2004

    The year 2004, the record season for Ferrari, went into a second act with the 2004 Championship: out of the 18 GPs, the Scuderia won 15 races (13 by Schumacher, 2 by Barrichello), 8 one-two wins, 12 pole positions for a total of 262 points in the Constructors' Championship. Already in August, Ferrari archived the Championship files: at the Hungarian GP the Scuderia won the Constructors' Title – the 14th in its history – with a one-two win, while Schumacher gained his fifth title in a row, the seventh of his career, in Belgium, on the same track where he debuted in the year 1991.
    The season made history also thanks to one of the most competitive single-seaters ever built: the F2004, fitted with the new engine dubbed 053, a 10-cylinder unit with 865 bhp at 18,300 rpm, which exceeded all expectations in terms of performance and reliability, also regarding the new challenge set by the regulations, which aimed at reducing costs: one engine per race weekend, with an average lifespan of 800 instead of 350 kilometres.

    ******

    Ferrari 812 Superfast
    Ferrari chose the 87th edition of the Geneva International Motor Show for the world premiere of the new 12-cylinder berlinetta, the 812 Superfast, the most powerful and fastest Ferrari in the marque's history. This new car not only introduces a plethora of innovative features but is also particularly significant as the V12 series marked the official start of the glorious Prancing Horse story in 1947, 70 years ago.
    The 812 Superfast thus ushers in a new era in Ferrari 12-cylinder history, in doing so building on the invaluable legacies of the F12berlinetta and F12tdf. It is aimed at clients demanding the most powerful and exclusive Ferrari in the range: an uncompromising sports car that will deliver exhilarating driving both on road and track yet also be comfortable enough to allow its owners to enjoy it as an all-round experience.

    ******

    Ferrari SF70H
    The 63rd single-seater designed and built by Scuderia Ferrari to take part in the 2017 Championship is born out of a regulation change that is without precedent in this category of motor sport. In the past, regulations generally went in the direction of slowing the cars down. However, in the year 2017 the rule changes went in the opposite direction, meaning the cars can have more aerodynamic downforce and more mechanical grip.
    There are several differences between the 668 project and Ferraris from the recent past: the lengthened nose and the arrow-shaped wing are a consequence of the regulations, as is the obvious fin on the engine cover and more complex aero appendages ahead of the air intakes on the sidepods.
    The layout of some of the mechanical components on the hybrid power unit has been revised, while other areas maintain a similar layout to the 2016 car.
    Last edited by Skid; 20-09-2017 at 11:11 AM. Reason: ..Update

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  22. #82
    Administrator Skid's Avatar
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    An interview with Stefano Casillo on the new DLC, courtesy of RaceDepartment....


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  23. #83
    Administrator Skid's Avatar
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    And for those that remember the TV show "Magnum PI"....

    The "mustache rides" promoting... Ferrari GTO!




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  24. #84
    AEF Member Kurbs's Avatar
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    we should drive these for MOvember

    Life is not straight forward...so go around

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