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  1. #1
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    New Content Inbound 4 April

    For those that havent seen it:

    Full article: http://blog.codemasters.com/communit...or-dirt-rally/

    Great news! We’re delighted to be able to confirm that there will be additional content coming to DiRT Rally on April 5th, 2016, to coincide with the launch of DiRT Rally on PS4 and Xbox One. To showcase this new content, we’ve put together a brand new trailer – which you can take a look at right here




    In addition to the content we’ve added during DiRT Rally’s Steam Early Access programme, all players, whether you play on PS4, Xbox One, or PC, will now be able to enjoy some awesome new additions to the game when April arrives. New Classic Mini and Super 1600 series will introduce the thrills of rallycross from the beginning of the game, and we’ve added 21 advanced rally driving video guides which will help gamers maximise their rallying performance.

    For the first time in the game, you’ll also be able to experience the vintage full gravel surface at Pikes Peak. And starting April 5th, you’ll also be able to take on Pikes Peak in the iconic Peugeot 208 T16 Pikes Peak. Not only this, but three of Colin McRae’s most iconic liveries will join his Focus livery in DiRT Rally – allowing you to relive the exploits of a legendary rally champion and icon of motorsport. We’ve been waiting a long time to be able to bring you the Impreza livery – and we’re delighted to be able to say that the iconic fluorescent yellow and blue design is now at its spiritual home with DiRT Rally.

    The DiRT team have also added seven extra cars, including some huge (and most-requested) fan favourites. The vehicles in question are…

    – Peugeot 208 T16 Pikes Peak
    – Renault 5 Turbo
    – Renault Alpine A110
    – Opel Corsa Super 1600
    – Peugeot 207 S1600
    – Renault Clio S1600
    – Mini Classic Rallycross


    Console gamers pre-ordering the digital edition of DiRT Rally will receive both the Fully Loaded MINI Pack and the Fully Loaded Rallycross Pack, which unlocks the Mini Classic Rallycross.

    We’re so excited that DiRT Rally is finally hitting consoles, we’ve also decided to release a limited run DiRT Rally Legend Edition, which will also be available from pre-order for today – and will also feature the Fully Loaded MINI Pack, which unlocks and fully upgrades the MINI Cooper S from the start of the game, gives an exclusive livery for the car, and provides a unique team mechanic with perks. For the die-hard fans amongst you, a limited edition DiRT Rally SteelBook, complete with Driver’s Guide, will also be available to pre-order soon in some territories, so we’ll keep you updated on when this hits stores online. Just head to www.dirtgame.com and click ‘BUY’ to pre-order now!

    As you all know, DiRT Rally is available now on Steam, but this exciting additional content will be powersliding onto your desktops and consoles on the 5th April 2016. We can’t wait for you all to get your hands on it!

    Had a laugh at this:


  2. #2
    AEF Member
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    Its actually 5 April, but every time I try to edit it deletes the original post...

  3. #3
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    New content is out all!

    Includes a telemetry tool called CREST too. This will be great for comparing ghosts (and perhaps help me figure out how you guys are so quick in Monaco!)

    WELCOME! Today’s the day our DiRT family gets bigger – so hello console players! Strap yourselves in, because it’s going to be a thrilling ride.  And PC players, welcome to DiRT Rally 1.1 – the new content is unbelievably good fun, so we hope you love and enjoy it.

    And surprise! I know you were all expecting the console launch and new content today - but were you expecting CREST, our new telemetry tool?

    That’s right - the Codemasters RaceNet Evaluation and Statistics Tool is now live and available on dirtgame.com! PS4 and Xbox One players will be able to access it through the website immediately, whereas PC players will need the latest patch to play with it. However, we’re delighted to finally let you get your hands on it! It’s very cool – so let us tell you a little more about what it offers.

    First of all, you’re going to want to know where to access it. Head to dirtgame.com, log into your RaceNet account, and click through to the Dailies data. We’ll be supporting Daily 1 and Daily 2 to begin with, so make sure you get competing in those to make the most out of your new data sets.

    When you arrive there, you’ll have a new button under the Leaderboard header – ‘View Telemetry using CREST’. Using this, you can compare your ghost to the fastest time’s ghost – and that comparison covers a range of different inputs and information, including: sector times, racing line, braking, acceleration, speed, and even which gear you’re taking the corner in.

    Giving you live feedback from a top-down aerial view, you’ll be able to slow down time and analyse your performance corner by corner. You can choose to have the tracker follow your cars around the map, or you can control your view manually – choosing to focus on particular segments or corners of track.

    You’ll also be able to sort users by assists and input – so if you’re starting off with assists and a pad, you’ll be able to gauge your performance against people in the same boat. And, by the same token, if you’re using a wheel without any assists, then you’ll be able to measure yourself against the fastest of your field. Honestly, we could talk about it all day – but the best thing to do is download the patch and see it for yourselves. It holds some incredible data, and the insight it offers should really help you perfect your driving styles.

    Oh, and did we mention it’s available and accessible via mobile too? Yes – now you’ll be able to check out your performance on your phone too. Although, mobile access does come with a caution: be prepared for lots of refreshing and it taking over your life.

    Of course, with V1.1 comes a whole host of tweaks and fixes – so here are the patch notes:

    • Game – A stock engineer team are now used in the Service area for Online Events to prevent some players gaining an advantage. This will also occur in Leagues depending on the settings used.
    • UI Fix – Users are now instantly informed and moved onto the next run if they unfortunately Terminally damage their vehicle on the start line of a Hillclimb event.
    • Achievement Fix – “I am the 5%” unlocking criteria has now been made clearer.
    • Online Fix – When a player enters the pause menu, their vehicle will now instantly ghost.
    • UI Fix – Controller disconnection message is now always showing on top of whichever screen you are on at that time.
    • Game Fix – Solved an issue when the option to apply the first perk to your Crew Chief was not showing.
    • AI Fix – In a Hillclimb event, the AI drivers will now place correctly if they Terminally Damage in their second run.
    • Online – Players no longer receive a Clean Race / Appearance bonus if they retire from the event early.
    • Game Fix – Fixed an issue where a player takes 2 joker laps in a row and then their 2nd Joker lap icon disappears due to the AI driver entering the Joker lap.
    • Vehicles - The threshold for punctures has been increased, making the tyres more resistant to punctures on landings.
    • Controls – Players can no longer accidently unbind ‘Gear Up’ and ‘Gear Down’ controls when re-assigning buttons if they have their preferential transmission set as Automatic.
    • COMMUNITY – Car Damage – Car parts will no longer clip through the Lancia Stratos cockpit when damaged.
    • COMMUNITY – Animations – Drivers are now shifting correctly when using either of the F2 Kit Cars.
    • COMMUNITY – Online Event – Some cars reported by the community should no longer gain an increase in performance after damaging their car exhaust.
    • COMMUNITY – Reset Lines - Some reset lines around the tight hairpins on the Monte carlo stage, Route de Turini, have been replaced.
    • Audio – Co-driver calls issues for Sweden have been fixed and minor adjustments to other locations.
    • Graphics – Corrected an issue where the wrong car kickup VFX was incorrectly being used after completing a stage in Greece.
    • Graphics – Crowd members in Sweden are now correctly dressed at all times.
    • Exploit – Possible shortcut on the German stage Flugzeugring has been removed.
    • Exploit – Users should now no longer have a second try at a daily event after quitting out via ALT+F4.
    • Graphics – Lighting issues should now be resolved when using a system with 3+ graphics cards in use.
    • Controllers – After using a racing wheel with H pattern transmission in game, upon rebooting and using a controller, the title will now recognise the change and change the transmission type accordingly.
    • Replays – Car reset points are now the same when viewing a replay as they are in game, removing the possibility of collision issues when watching a replay in slow motion.
    • Game – Custom Events now use a stock Team of engineers in the service area at all times.
    • Game – Hillclimb – AI drivers who terminally damage in their 2nd run will now be correctly placed in the final results screen.
    • Controller – Issue where the players controller will continuously rumble during the pre-race sequence for a rallycross event no longer occurs.
    • Leaderboards – Players who use a non-standard character as the first letter of their driver name will now be shown correctly in an events leaderboard.
    • Controls – Gear up/ Gear down can now be assigned controls when the user has set their transmission type to automatic.

    Finally, thank you so much for sticking with us on this wild, bumpy, thrilling ride that is DiRT Rally. Your honest feedback, enthusiasm and engagement with us and the game has been utterly wonderful - and we can’t thank you enough. You’ve helped make the game what it is today, and for that, we’re truly grateful. Now today’s arrived, we can’t wait to share it with the world.

  4. #4
    AEF Member Felix_Culpa's Avatar
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    17Gb patch!!!

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