From Race Department Forum: http://www.assettocorsa.net/forum/in...lisions.31029/

quote

I've just been comparing the MP collision speeds reported by the server and captured in the log, with the replay of the same incidents. The speed in the server log: "COLLISION BETWEEN: ..... SPEED: 337.1985" often seems to be way faster than the car is actually going in the replay at the point of collision.

For example, using the essentials app in the replay, I can see that:

Server Speed : Speed in Replay
103 : 42
172 : 20
45 : 35
115 : 38
57 : 20
23 : 56
59 : 84
81 : 41

I wonder if this is causing the exaggerated, billiard ball, inelastic collisions we often see, that look completely unrealistic. E.g. if a car hits another at 20 kph, and the server thinks the collision was at 172 kph, is it any wonder the car will go flying off after what looks like a minor collision?

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RD set their damage level to 70% their AC events.