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  1. #1
    Administrator Skid's Avatar
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    rFactor 2 - NEWS & Updates

    .


    Latest..
    ---------------------------------
    NEWS
    & UPDATES
    ---------------------------------


    ( Prefer it straight from the horses mouth?... Then tap dance your mouse finger on > THIS! )



    https://www.studio-397.com/



    Last edited by Skid; 20-06-2017 at 01:24 PM. Reason: An update of course.

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  2. #2
    AEF Member Felix_Culpa's Avatar
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    Good to see rF2 getting some love from the new team. Has been a real sleeper.
    Had a drive with AC recently, IMHO the feel aspect of the game has improved.

    Has anyone tried out Occulus/Vive? either in car sim or flight sim?
    Reports seem positive about progress in this area

  3. #3
    Administrator Skid's Avatar
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  4. #4
    Administrator Skid's Avatar
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    Roadmap Update April 2017

    Studio 397 - Roadmap

    With about a week and a half left until May 1st, it’s time for our monthly update again. We’re sure everybody is looking forward to the new build, and we’re happy to announce that both the DX11 graphics engine and VR support will be released as promised.

    Click image for larger version. 

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    DX11


    Over the last couple of months, we’ve revealed several development screenshots of the DirectX 11 engine to share with you our enthusiasm for the possibilities it brings. The new engine is not only the basis for our VR implementation, but it also enabled a new, improved HDR tone mapper and a bunch of post effects that greatly enhance the overall atmosphere of the simulation. We tried to strike a balance between using these effects to render the real-world imperfections of cameras while retaining the “first person view” you have when racing. At the same time we kept two very important goals in mind: we needed to ensure that, with the same graphics settings, the DX11 engine is at least as fast as the DX9 engine, and that existing content is still compatible with the new engine, so all the content out there can still be fully enjoyed.
    We are quite sure we succeeded in both, and we extensively tested the new graphics engine with our community of beta testers. That said, we want to make sure that everybody is able to run this new build without a hitch, which is why we are making the initial release available as an “open beta.” Starting May 1st, anybody can switch to this new build and try it out. It is fully multiplayer compatible with the DX9 build. If for some reason you run into any problems with the new build, you can easily revert to the previous engine with just one click.
    We didn’t just stop at updating the graphics engine, though. While we’re at it, we also updated some of our existing content to DX11, so you can expect the first of a series of Studio 397 updates as well. And you’ll be happy to know, these updates don’t just concern the graphics: in some cases we also made changes to and upgraded the physics. The new graphics engine really lets our content shine. It provides so much improvement that we have decided to postpone releasing any new shaders. To whet your appetite, take a look at these new screenshots showing off the new engine and some of the camera post effects in action:


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    Virtual Reality

    If you have been following us on Facebook, you’ve already enjoyed some teaser shots of our VR implementation. We have since added some features such as support for our HUD, including virtual mirrors, as well as a way to browse the UI in VR mode. Mouse control is enabled for the UI, although we are definitely considering adding other options for controlling the VR interface.

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    User Interface

    We know you are eagerly awaiting the new user interface, and we share your impatience. However, because we want to give you the full experience of the new UI and all its capabilities, we feel it is not quite ready for prime time just yet. Although that means we will ship the first open beta release with our existing UI, it will be upgraded to the new UI once that’s ready for release.
    As we announced last month, we are now able to easily push updates, and we will use this ability to quickly release updates to the open beta in the upcoming weeks. Our goal is to ensure that we have a stable release for everybody, allowing us to begin phasing out the DX9 build altogether after a few months. In the meantime, our concern is to ensure that everybody has a fully functioning and compatible version of rFactor 2 to race with.

    Content


    Work on the Radical continues. With most of the graphics in place, our focus has now shifted to the physics and the sounds for this car. It’s not ready to be unveiled yet, but we can tease you with one of the other new cars that we have started working on soon! Watch our social media.

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    Modding


    The modding community just recently gained access to an early DX11 build, and we released some guidelines for artists to work with the new rendering engine. Expect to see updates of third party content coming soon. In general, the new engine requires modders to make only minor changes. One area we are still working on concerns “plugins” that render directly to the screen. These plugins will not work properly in the first open beta. We are actively looking at improving our implementation of this functionality overall.




    Source > https://www.studio-397.com/2017/04/roadmap-update-april-2017/




    Last edited by Skid; 21-04-2017 at 06:47 PM.

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  5. #5
    AEF Member Kurbs's Avatar
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    Looking forward to all this being finished. Im looking for something thats on late tuesday nights or wednesday nights. I wish we could organise something with this for then.
    Last edited by Kurbs; 21-04-2017 at 07:30 PM.

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  6. #6
    Administrator Skid's Avatar
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    BETA RELEASED:

    Open Beta with DirectX 11 and Virtual Reality Support! < Click for more info.

    We know it’s been an excruciating wait, even for us. We’ve been bursting with the type of anticipation you get when you’re waiting to give someone a really cool gift. The long road to DX11 and VR that started just a few months back has brought us to this day – with all of the expectations, promises, teasers and general community fervor encompassing this release. Now it’s finally here and ready for you to enjoy. This is the first important milestone in the continued development of rFactor 2. It is a huge update, focused on improving the visual fidelity and creating a foundation to work from. Importantly, this is an ‘open beta’, meaning we are still working on optimising and improving the fidelity of the engine – your feedback is always welcome. We have much more in the pipeline, and can’t wait to let you all get your hands on the new user interface, content and some pretty cool features. Thanks for staying with us on this journey! - Studio 397

    Last edited by Skid; 02-05-2017 at 02:15 PM. Reason: link

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  7. #7
    AEF Member Felix_Culpa's Avatar
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    To try the DX11 open beta, you must first opt-into the DX11 branch – this means essentially you are downloading the DX11 version of rFactor 2 – don’t worry, though! You don’t have to download everything again, it will be a small download to switch between DX9 and DX11. So, here’s how you do it:

    • Open Steam and on the right hand side right-click on “rFactor 2” to bring up the menu.
    • Click on the “Betas” tab at the top.
    • From the drop down list, locate and select the beta called “v1108-DX11-open-beta”
    • Now at the bottom of your Steam window you will see the download starting.


    If you encounter any problems, make sure you validate your locally installed files.


    • To do this, from your library in Steam, right-click on rFactor 2.
    • Select “Properties”.
    • Go to “Local Files” then click on “Verify Integrity”.

    The game will verify the files (this might take a moment).

  8. #8
    Administrator Skid's Avatar
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    THE ROAD AHEAD: Open Beta Explained

    Please read the latest blog post > HERE before jumping to any conclusions as their BETA testing evolves.

    QUOTE from Studio 397: If you’re currently running the open beta release, you are on “v1108-dx11-open-beta” and this is the label we will be regularly updating as we address more and more issues. If for some reason this build is not working for you at all, after reporting it, you can optionally switch to the “v1108-dx11-open-beta-last-stable” build, which will point to an older build. If that does not work, you can obviously choose to temporarily “opt-out” of the beta releases altogether and go back to the stable release until we release another update.



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  9. #9
    AEF Member Kurbs's Avatar
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    Its beta so it would be ridiculous to think end product will be anything like it is now. "End product" is probably after quite a few patches after release

    Sent from my SM-T355Y using Tapatalk

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  10. #10
    Administrator Skid's Avatar
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  11. #11
    Administrator Skid's Avatar
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    ROADMAP Update - June 2017

    "We have converted most of our content to DX11 by now, but there are still a few items left. Alongside this roadmap update, we will release two updated pieces of content tomorrow."

    https://www.studio-397.com/2017/06/r...ate-june-2017/




    Last edited by Skid; 20-06-2017 at 01:18 PM.

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